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Please remember to remove from this page the parts of the changelogs that no longer need to be used. | Please remember to remove from this page the parts of the changelogs that no longer need to be used. | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 16/03/2013]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Ingredients for crafting machines are now counted properly. | ||
+ | * Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves). | ||
+ | * Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps. | ||
+ | * Added missing message when trying to access cigarettes crafting machine while the machine is still working. | ||
+ | * Fixed glitched trunk graphics of the police car (by jotisz). | ||
+ | |||
+ | CHANGES (WIP): | ||
+ | * Changes for faction friends and people with invited status: | ||
+ | |||
+ | * they aren't considered intruders by followers guarding bases/tents, | ||
+ | * they lose their status if they kill a member of the faction inside the faction base, | ||
+ | * they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base. | ||
+ | |||
+ | * Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member). | ||
+ | * Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by: | ||
+ | |||
+ | * sneaking players, | ||
+ | * disconnected players, | ||
+ | * if you have a temporary team (in Hinkley or events), when seen by the players from your team, | ||
+ | * if you don't have a temporary team, when seen by: | ||
+ | * players from your faction, if it's a player faction, | ||
+ | * players from a faction where you are registered as friend, | ||
+ | * players who tagged you as a group leader, | ||
+ | * players who tagged someone who tagged you as a group leader. | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 23/02/2013]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap. | ||
+ | * Bigger exit grid in Ghost Farm and some other small map fixes in the location. | ||
+ | * Fixed description of Living Anatomy and Explorer perks. | ||
+ | * Disabled possible cause of some accidental big lags on the server. | ||
+ | |||
+ | FEATURES: | ||
+ | * Helmets of companions can now be changed/removed via dialog. | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 17/02/2013]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer. | ||
+ | * Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones. | ||
+ | * Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters. | ||
+ | * Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel. | ||
+ | * Fixed enforced encounters not being visible after exiting when leaving car inside. | ||
+ | * Fixed several small map bugs. | ||
+ | |||
+ | CHANGES (WIP): | ||
+ | * Predators are attracted also by followers of the player character. | ||
+ | * Crafting stimpaks doesn't require a blueprint anymore. | ||
+ | * You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 14/02/2013]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Fixed graphics of flint item. | ||
+ | * Flamethrower no longer has decreased spread when targeting adjacent critters. | ||
+ | * Tesla Armor now has the same critical modifiers as Metal Armor Mark II. | ||
+ | * Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player. | ||
+ | * Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later. | ||
+ | * Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing. | ||
+ | * Large improvement in stability (as should be seen since the previous update) and some reduction of lags. | ||
+ | |||
+ | FEATURES: | ||
+ | * Added Combat Zones and Idlers system (see Combat Zones and Idlers below). | ||
+ | * Tent system rework (see New Tent System below). | ||
+ | * Added predators - wild creatures finding players in real time encounters (see Predators below). | ||
+ | * Added two new special encounters, it should be easier to find them than the old ones. | ||
+ | * New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. | ||
+ | |||
+ | CHANGES (WIP): | ||
+ | * Idling on the World Map is not safe anymore (see Unsafe World Map below). | ||
+ | * Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update. | ||
+ | * To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes. | ||
+ | * Modoc and Klamath/Den replication points moved away a bit from these towns. | ||
+ | * Using science skill on ten brahmin hides doesn't create a tent anymore. | ||
+ | * Significant buff of item spawning in Glow. | ||
+ | * Reduced reputation penalty for grave digging. | ||
+ | * Added/changed a few formations in which encounter NPCs spawn. | ||
+ | |||
+ | RECOMMENDATIONS: | ||
+ | * Move parked cars out of real-time encounters. | ||
+ | |||
+ | [http://fonline2238.net/forum/index.php/topic,27945.0.html Additional changes listed here] | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 26/01/2013]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Fixed guarded town exploit with followers "unintentionally" bursting players. | ||
+ | * Fixed construction site exploit allowing to save the resources used to build a new base. | ||
+ | * Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. | ||
+ | * Changing default combat mode, by using [http://fonline2238.net/wiki/Commands#Settings ~combatmode] command, does not require relogging. | ||
+ | * Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter. | ||
+ | * Fixed skipping turns for offline characters with Bonus Move perk. | ||
+ | * Throwing animation for plasma grenades. | ||
+ | * Fixed several small map bugs. | ||
+ | |||
+ | FEATURES: | ||
+ | * Implemented grave digging: | ||
+ | |||
+ | * There is a chance for items lost/left in encounters to re-appear in closed graves after some time. | ||
+ | * Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby. | ||
+ | * NPCs are much less likely to notice this shady activity at night. | ||
+ | * Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed). | ||
+ | |||
+ | |||
+ | CHANGES (WIP): | ||
+ | * Slightly lowered knockback distance per damage ratio for shotguns. | ||
+ | * Radios can be disassembled (use the hand icon to change radio options). | ||
+ | * Changed and added item spawners in Glow. | ||
+ | * Ares mutants respawn time set to 30 minutes (it was 10 minutes). | ||
+ | * Minor interface changes. | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 31/12/2012]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.) | ||
+ | * Fixed several text and dialog bugs. | ||
+ | |||
+ | FEATURES: | ||
+ | * Added space indicator for containers. | ||
+ | |||
+ | CHANGES (WIP): | ||
+ | * Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%). | ||
+ | * Added a few recipes to fixboy for craftable containers: | ||
+ | |||
+ | * Craftable containers can be picked up from ground when empty by using science skill. | ||
+ | * Certain craftable containers can be rotated when empty by using repair skill. | ||
+ | * Containers cannot be dropped in public locations. | ||
+ | |||
+ | * Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire). | ||
+ | * Followers run away to World Map when their leader dies or logs off. | ||
+ | * "Attack everyone" follower modes disabled. Followers have 3 combat modes: 1) protect owner (and other followers of the owner) 2) protect owner and attack intruders in base/tent 3) flee. | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 21/12/2012]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Fixed respawning in Hinkley. | ||
+ | * Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map. | ||
+ | * Caravans and other vehicles without engine don't make engine noise when going to the World Map. | ||
+ | * Fixed several small text bugs. | ||
+ | |||
+ | FEATURES: | ||
+ | * When a follower gains a new level, information is visible to his/her master in message box. | ||
+ | * Added possibility to customize color and position of combat messages and verbose actions, see [http://fonline2238.net/wiki/FOnline2238.cfg#Section:_Messages wiki page]. | ||
+ | |||
+ | CHANGES (WIP): | ||
+ | * Configuration settings, VerboseActionHead and VerboseActionBox ("2238" section), changed to [http://fonline2238.net/wiki/FOnline2238.cfg#ActionVisible ActionVisible] ("Messages" section). | ||
+ | |} | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
Line 58: | Line 230: | ||
* Changes to Armor system: | * Changes to Armor system: | ||
− | + | * Armors no longer lose their DT/DR values with lower condition. | |
− | + | * Instead armor has a chance to receive "partial bypass" on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50% | |
− | + | * Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition) | |
− | + | * "Partial bypass" has no effect on traditional critical hit bypass. | |
|} | |} | ||
Line 242: | Line 414: | ||
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can. | Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can. | ||
− | [[FOnline2238.cfg#Section:_Messages]] + not sure if explained clear enough | + | [[FOnline2238.cfg#Section:_Messages]] + not sure if explained clear enough<br> |
+ | [[Stranded_Rust]] -> Boxes fragmnet please |
Latest revision as of 07:09, 18 March 2013
There are three things that we ask you to do whenever you can: improve and update existing pages, help with current projects and correct language mistakes whenever you spot them.
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: quality is much more important than quantity; for example, it is much better to write one good article than a hundred bad ones.
For information on how to write new articles or edit existing ones, please follow this link.
Contents |
[edit] What needs to be done
- Outdated pages whose updating has been requested by the forum users need to be taken care of
- Orphaned pages should be linked to from other articles
- Articles on critters need to be expanded
- Some templates may need to be revised/created, e.g. Template:Resource
- FOnline 2238 Changelogs need to be analyzed constantly and relevant articles updated accordingly.
- rad toad and centipede critters pages.
[edit] Changelogs
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.
Please remember to remove from this page the parts of the changelogs that no longer need to be used.
Changelog 16/03/2013 |
---|
FIXES:
CHANGES (WIP):
* they aren't considered intruders by followers guarding bases/tents, * they lose their status if they kill a member of the faction inside the faction base, * they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.
* sneaking players, * disconnected players, * if you have a temporary team (in Hinkley or events), when seen by the players from your team, * if you don't have a temporary team, when seen by: * players from your faction, if it's a player faction, * players from a faction where you are registered as friend, * players who tagged you as a group leader, * players who tagged someone who tagged you as a group leader. |
Changelog 23/02/2013 |
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FIXES:
FEATURES:
|
Changelog 17/02/2013 |
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FIXES:
CHANGES (WIP):
|
Changelog 14/02/2013 |
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FIXES:
FEATURES:
CHANGES (WIP):
RECOMMENDATIONS:
|
Changelog 26/01/2013 |
---|
FIXES:
FEATURES:
* There is a chance for items lost/left in encounters to re-appear in closed graves after some time. * Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby. * NPCs are much less likely to notice this shady activity at night. * Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).
|
Changelog 31/12/2012 |
---|
FIXES:
FEATURES:
CHANGES (WIP):
* Craftable containers can be picked up from ground when empty by using science skill. * Certain craftable containers can be rotated when empty by using repair skill. * Containers cannot be dropped in public locations.
|
Changelog 21/12/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
|
Changelog 24/11/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
|
Changelog 17/11/2012 |
---|
FIXES:
FEATURES:
CHANGES (WIP):
* Armors no longer lose their DT/DR values with lower condition. * Instead armor has a chance to receive "partial bypass" on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50% * Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition) * "Partial bypass" has no effect on traditional critical hit bypass. |
Changelog 10/11/2012 |
---|
FIXES:
CHANGES (WIP):
Shows charges left on inventory screen. Can be recharged from inventory using repair skill. Capacity increased to 10 minutes. Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute). |
Changelog 30/10/2012 |
---|
FIXES:
FEATURES:
CHANGES (WIP):
Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception. Mirrored Shades: add +1 bonus to Charisma. Goggles: protect character from being shot in eyes (eye shots are changed to head shots). |
Changelog 25/10/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
|
Changelog 10/10/2012 |
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CHANGES (WIP):
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Changelog 20/08/2012 |
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FIXES:
CHANGES (WIP):
|
Changelog 10/08/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
|
Changelog 19/07/2012 |
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FIXES:
CHANGES (WIP):
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Changelog 03/07/2012 |
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FEATURES:
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Changelog 28/06/2012 |
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FEATURES:
CHANGES (WIP):
|
[edit] The projects you are invited to help with
- Wiki Project: Weapons Improvements
- Game Development Project: 3d_graphics_development_tracker
- Game Development Project: 3d_armors_development_tracker
- Game Development Project: 3d_miscellaneous_items_development_tracker
[edit] Outdated pages
- Armors (missing helmets, an overall update is needed)
- Pip-Boy
- Luck - what it actually affects? Just some skills like first Aid and critical chance? How about incomming criticals check in critical table? It should affect Thief perk (Luck/50 chance of no cooldown if a stealing attempt has failed )
- Skills need to be checked.
- The Cathedral (Temporary ugly fix was done)
- Ares Rocket Silo should be updated for current status
- See also: "Outdated" category
[edit] Pages waiting for content verification
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.
[edit] Pages to be checked for language accuracy
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.
FOnline2238.cfg#Section:_Messages + not sure if explained clear enough
Stranded_Rust -> Boxes fragmnet please