Range
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('''Note:''' Also, you cannot use full weapon's range, if you do not have sufficient Sight. As you can't target, what you do not see.) |
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This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach. | This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach. | ||
− | For example | + | For example: The [[Hunting Rifle|hunting rifle's]] range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself. |
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− | '''Note:''' In case of [[ | + | '''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. You can only shoot what your character can see. |
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+ | '''Note:''' In case of the [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point. | ||
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+ | ==See Also== | ||
+ | * [[Perception]] | ||
+ | * [[Sight]] | ||
+ | * [[Strength]] | ||
+ | * [[Throwing]] | ||
+ | * [[Weapons]] |
Latest revision as of 12:01, 24 April 2013
This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.
For example: The hunting rifle's range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.
Note: You cannot use weapon's full range if you do not have sufficient sight. You can only shoot what your character can see.
Note: In case of the throwing skill, weapon range is actually determined by strength. +3 hexes for every ST point.