14mm Pistol
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{{Weapon | {{Weapon | ||
|name=14mm Pistol | |name=14mm Pistol | ||
− | |desc=A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship | + | |desc=A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. |
|image=smgpstle | |image=smgpstle | ||
− | |dmgmin= | + | |dmgmin=18 |
− | |dmgmax= | + | |dmgmax=28 |
|dmgtype=Normal | |dmgtype=Normal | ||
|atk0=Single | |atk0=Single | ||
|atk1=n/a | |atk1=n/a | ||
|atk2=n/a | |atk2=n/a | ||
− | |params0=AP: 4 Range: 24 | + | |params0=AP: 4, Range: 24. |
|params1= | |params1= | ||
|params2= | |params2= | ||
Line 16: | Line 16: | ||
|minst=4 | |minst=4 | ||
|hands=Single-handed | |hands=Single-handed | ||
− | |cost= | + | |cost=1535 |
|weight=1814 | |weight=1814 | ||
}} | }} | ||
+ | {{Craft | ||
+ | |image=smgpstle | ||
+ | |count=1 | ||
+ | |reqs=[[Profession: Gunsmith (Small Guns)]]: 2 <br>[[Blueprint]]<br> | ||
+ | |res=1 x [[File:firewood.gif|link=Wood]] and<br>3 x [[File:metal_trash2.gif|link=Metal Parts]] and<br>3 x [[File:alloys.gif|link=Alloys]] and<br>2 x [[File:alloys2.gif|link=High Quality Alloys]] <br> | ||
+ | |tools=[[File:adv_workbench.png|link=Advanced Workbench]] <br> | ||
+ | |xp=391 | ||
+ | }} | ||
+ | == Basic information == | ||
+ | |||
+ | This is a very good craftable pistol. It has high damage combined with use of the [[14mm AP]] ammunition which makes it one of the best pistols versus all armors. It does have drawbacks in the range department, and has only a 6 round magazine. This weapon can be obtained by either by crafting it or trading with [[merchants]] (It is sold at quite a low cost). Another way it can be obtained is by killing [[raiders]] in encounters near [[Broken Hills]]. | ||
+ | |||
+ | == Tactics == | ||
+ | |||
+ | Any mid range gunslinger build will be happy wielding this as it does more damage due to the [[Penetrate]] [[weapon perk]]. At point blank range it is surpassed by an smg burst, so its optimum range is between 20 and 30 hexes vs heavily armored opponents. It is best used as a sidearm while hunting with a submachine gun, in case of unexpected visitors. | ||
+ | |||
+ | == Advantages == | ||
+ | * [[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value. | ||
+ | * Low cost for its power | ||
+ | * Penetrates all armor | ||
+ | |||
+ | == Disadvantages == | ||
+ | * 6 round magazine | ||
+ | * [[14mm AP]] ammunition can be difficult to find | ||
+ | |||
+ | ==Obtaining== | ||
+ | * Raiders (Khan) encounters | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
+ | [[Category:Single-handed]] | ||
+ | [[Category:Damage type Normal]] | ||
+ | [[Category:Craftable Items]] | ||
+ | [[Category:Profession: Gunsmith (Small Guns) 2]] | ||
+ | [[Category:Blueprints]] |
Latest revision as of 02:58, 4 February 2013
14mm Pistol | |
---|---|
A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. | |
Damage | 18 - 28 |
Single | AP: 4, Range: 24. |
n/a | |
n/a | |
Damage type | Normal |
Ammo | 14mm |
Ammo capacity | 6 |
St. required | 4 |
Type | Single-handed |
Weight | 1814 grams |
Base price | 1535 caps |
Crafting table | |
---|---|
x 1 | |
Requirements | Profession: Gunsmith (Small Guns): 2 Blueprint |
Resources | 1 x and 3 x and 3 x and 2 x |
Tools | |
XP | 391 |
Contents |
[edit] Basic information
This is a very good craftable pistol. It has high damage combined with use of the 14mm AP ammunition which makes it one of the best pistols versus all armors. It does have drawbacks in the range department, and has only a 6 round magazine. This weapon can be obtained by either by crafting it or trading with merchants (It is sold at quite a low cost). Another way it can be obtained is by killing raiders in encounters near Broken Hills.
[edit] Tactics
Any mid range gunslinger build will be happy wielding this as it does more damage due to the Penetrate weapon perk. At point blank range it is surpassed by an smg burst, so its optimum range is between 20 and 30 hexes vs heavily armored opponents. It is best used as a sidearm while hunting with a submachine gun, in case of unexpected visitors.
[edit] Advantages
- Penetrate weapon perk which reduces your target's Damage Threshold to 1/3 of its nominal value.
- Low cost for its power
- Penetrates all armor
[edit] Disadvantages
- 6 round magazine
- 14mm AP ammunition can be difficult to find
[edit] Obtaining
- Raiders (Khan) encounters