Raiders faction

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[[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]]
 
[[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]]
[[Raiders]] faction can be joined by player characters. The biggest advantage is level [3] of [[Profession: Gunsmith (Small Guns)|Gunsmith (Small Guns) profession]] which you can learn in the [[Raiders]]' base. However, joining Raiders will have negative impact on reputation in many other [[factions]].
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[[Raiders]] faction can be joined by player characters. However, joining Raiders will have negative impact on reputation in many other [[factions]].
  
 
== Joining ==
 
== Joining ==
To join Raiders faction, you need at least 120 [[reputation]] points in Slavers' Guild. You can get the points for example by doing [[Bring Little Jesus Mordino's briefcase to Metzger]] quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do [[Joining Raiders]] quest.
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To join Raiders faction, you need 3 or more charisma and at least 120 [[reputation]] points in Slavers' Guild. You can get the points for example by doing [[Bring Little Jesus Mordino's briefcase to Metzger]] quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do [[Joining Raiders]] quest. You also must have not less than -190 reputation in Raiders.
  
 
=== Unique advantages ===
 
=== Unique advantages ===
[[File:2238baseraidersSOUTH.png|thumb|The southern Raiders base, near [[NCR]]. This is the first base that you will see, before you complete the joining quest entirely.]]
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[[File:2238baseraidersSOUTH.png|thumb|The southern [[Raiders base]], near [[NCR]]. This is the first base that you will see, before you complete the joining quest entirely.]]
 
Only Raiders can :
 
Only Raiders can :
* See and enter the two Raiders bases (Southern and northern) on [[worldmap]] ;
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* See and enter the two '''[[Raiders bases]]''' (Southern and northern) on [[worldmap]] ;
* Use [[workbench]] with additional tools in northern Raiders base, which is needed to craft [[7.62mm]] ammo (Both bases have workbench but only northern one has got additional tools) ;
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* Buy all the levels of [[profession: Gunsmith (Small Guns)]] - level [1] and [2].
* Buy all the levels of [[profession: Gunsmith (Small Guns)]] - level [1] and [2] can be learnt some other place, but these with the level [3] can be learnt only in the northern Raiders base.
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* Complete all the [[quests]] related to the [[Raiders]].
 
* Automatically make other players losing Raiders reputation (-50 per hit) when those players hurt or try to hurt the Raider player.
 
* Automatically make other players losing Raiders reputation (-50 per hit) when those players hurt or try to hurt the Raider player.
 
=== Drawbacks ===
 
* [[Modoc]], [[NCR]], [[Vault City]], NCR [[Rangers]], [[Unity]], [[BOS]], [[Redding]],[[Junktown]] and [[Broken Hills]] (Except some mutants) people (together with patrols and caravans of these towns) will shoot you on sight no matter what reputation you will have with them.
 
  
 
=== Reputation changes when joining ===
 
=== Reputation changes when joining ===

Latest revision as of 02:26, 8 July 2012

The northern Raiders base, near Broken Hills, where you can get all the levels of the profession: Gunsmith (Small Guns).

Raiders faction can be joined by player characters. However, joining Raiders will have negative impact on reputation in many other factions.

Contents

[edit] Joining

To join Raiders faction, you need 3 or more charisma and at least 120 reputation points in Slavers' Guild. You can get the points for example by doing Bring Little Jesus Mordino's briefcase to Metzger quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do Joining Raiders quest. You also must have not less than -190 reputation in Raiders.

[edit] Unique advantages

The southern Raiders base, near NCR. This is the first base that you will see, before you complete the joining quest entirely.

Only Raiders can :

[edit] Reputation changes when joining

Reputation changes after you join Raiders are listed below.

Faction Impact If your reputation is equal to 0, you'll be marked as...
Citizens of Vault City -2000 Vilified
Bounty Hunters -1750 Vilified
NCR Rangers -1700 Vilified
Brotherhood of steel -1000 Hated
The Enclave -1000 Hated
The Unity -1000 Hated
New California Republic -1000 Hated
Necropolis Ghouls -800 Antipathy
Broken Hills Humans -500 Antipathy
Broken Hills Mutants -500 Antipathy
Courtyard Citizens -500 Antipathy
Communists -250 Neutral
Regulators -250 Neutral
Children of the Cathedral -200 Neutral
Modoc Citizens -150 Neutral
LA Scavengers -150 Neutral
Followers of the Apocalypse -100 Neutral
Klamath Citizens -100 Neutral
Broken Hills Ghouls -100 Neutral
Junktown Citizens -100 Neutral
Slaves -50 Neutral
Redding Citizens -50 Neutral
Hub Citizens -50 Neutral
Hub Criminals +150 Neutral
Den Citizens +150 Neutral
Population of New Reno +500 Accepted
New Reno Sex Workers +650 Accepted
Bishop Family +1000 Liked

[edit] Leaving

To leave Raiders use the faction terminal located in the cave in Raiders' main base. Choose option Miscellaneous > Resign and confirm resignation.


[edit] Reputation changes when leaving

Faction Impact If your reputation is equal to 0, you'll be marked as...
Raiders -2000 Vilified
Bishop Family -500 Antipathy
New Reno Sex Workers -325 Antipathy
Population of New Reno -250 Neutral
Klamath Citizens -100 Neutral
Hub Criminals -75 Neutral
Den Citizens -75 Neutral
Slaves +25 Neutral
Redding Citizens +25 Neutral
Hub Citizens +25 Neutral
Broken Hills Ghouls +50 Neutral
Junktown Citizens +50 Neutral
Followers of the Apocalypse +50 Neutral
Modoc Citizens +75 Neutral
LA Scavengers +75 Neutral
Children of the Cathedral +100 Neutral
Communists +125 Neutral
Regulators +125 Neutral
Courtyard Citizens +250 Neutral
Broken Hills Humans +250 Neutral
Broken Hills Mutants +250 Neutral
Necropolis Ghouls +400 Accepted
Brotherhood of steel +500 Accepted
The Enclave +500 Accepted
The Unity +500 Accepted
New California Republic +500 Accepted
NCR Rangers +850 Accepted
Bounty Hunters +875 Accepted
Citizens of Vault City +1000 Liked
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