Fire

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The '''Fire damage resistance''' is a combat statistic. Each armor has a special [[Damage Resistance]] and a special [[Damage Threshold]] for each damage type ; the '''fire''' one applies for all the damage done by fire - basically which means mostly the [[Flamer]] and the [[Improved Flamer]].
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[[Damage type Fire]] is mostly done by the [[Flamer]] and the [[Improved Flamer]], and [[Fire Gecko]]s.
  
This damage resistance is modified mostly by the [[armor]] you wear, because of its [[Damage Resistance]] and [[Damage Threshold]].
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The '''Fire damage resistance''' is a combat statistic. Any fire damage done to a player or critter is first reduced by a percentage (fire [[Damage Resistance]]) and by a set amount (fire [[Damage Threshold]]).
  
Other damages type :
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Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
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Other damage types:
 
* [[Normal]].
 
* [[Normal]].
 
* [[Laser]].
 
* [[Laser]].
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* [[Explode]].
 
* [[Explode]].
 
* [[Electrical]].
 
* [[Electrical]].
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* [[EMP]].
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[[Category:Damage type]]

Latest revision as of 20:35, 1 December 2012

Damage type Fire is mostly done by the Flamer and the Improved Flamer, and Fire Geckos.

The Fire damage resistance is a combat statistic. Any fire damage done to a player or critter is first reduced by a percentage (fire Damage Resistance) and by a set amount (fire Damage Threshold).

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types:

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