Category:Professions

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* '''Professions''' are needed to craft a certain type of items. There are 3 levels in each profession, each can be acquired talking to the right NPC, if you meet the [[skills]] requirements. An Armorer with level 3 profession will be able to craft more armors than an Armorer level 2 or level 1 (Noted Armorer [2] or Armorer [1]).
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* '''Professions''' are needed to craft a certain type of items. There are 2 levels in each profession, each can be acquired by talking to the right NPC, if you meet the [[skills]] requirements. An Armorer with level 2 profession will be able to craft more armors than an Armorer level 1 (Noted Armorer [2] or Armorer [1]).
  
* You can only have 4 profession levels in total, which means you can be ''Doctor [3] and Gunsmith (Small Guns) [1]'' or ''Energy Expert [2] and Armorer [2]'', for example.
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* '''There is no limit on the profession levels you can have''', which means you can have every single profession on one character if you wanted.
  
 
* For now, you can't "forget" a profession level. For example, once you are Armorer [1], you'll stay it forever.
 
* For now, you can't "forget" a profession level. For example, once you are Armorer [1], you'll stay it forever.
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* Drugs '''can''' be used to achieve the needed SPECIAL requirements for professions.
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* For many items, simply learning a profession is not enough. You also need to consume [[Blueprints]] to have them available in your Fixboy.
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{|class="sortable wikitable"
 +
!NAME
 +
!Rank
 +
!Requirements
 +
!Price
 +
|-
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|[[Profession: Armorer]]
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|1
 +
|50 [[Repair]]
 +
|1500 [[Caps]]
 +
|-
 +
|[[Profession: Armorer]]
 +
|2
 +
|100 [[Repair]]
 +
|3000 [[Caps]]
 +
|-
 +
|[[Profession: Demolition Expert]]
 +
|1
 +
|50 [[Traps]]
 +
|1500 [[Caps]]
 +
|-
 +
|[[Profession: Demolition Expert]]
 +
|2
 +
|100 [[Traps]]
 +
|3000 [[Caps]]
 +
|-
 +
|[[Profession: Doctor]]
 +
|1
 +
|50 [[Doctor]]
 +
|1500 [[Caps]]
 +
|-
 +
|[[Profession: Doctor]]
 +
|2
 +
|100 [[Doctor]]
 +
|3000 [[Caps]]
 +
|-
 +
|[[Profession: Energy Expert]]
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|1
 +
|50 [[Science]]
 +
|1500 [[Caps]]
 +
|-
 +
|[[Profession: Energy Expert]]
 +
|2
 +
|100 [[Science]]
 +
|3000 [[Caps]]
 +
|-
 +
|[[Profession: Gunsmith (Big Guns)]]
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|1
 +
|50 [[Repair]]
 +
|1500 [[Caps]]
 +
|-
 +
|[[Profession: Gunsmith (Big Guns)]]
 +
|2
 +
|100 [[Repair]]
 +
|3000 [[Caps]]
 +
|-
 +
|[[Profession: Gunsmith (Small Guns)]]
 +
|1
 +
|50 [[Repair]]
 +
|1500 [[Caps]]
 +
|-
 +
|[[Profession: Gunsmith (Small Guns)]]
 +
|2
 +
|100 [[Repair]]
 +
|3000 [[Caps]]
 +
|-
 +
|[[Profession: Mordino's Druggist]]
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|
 +
|
 +
|
 +
|-
 +
|-
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|}

Latest revision as of 03:09, 18 January 2013

  • Professions are needed to craft a certain type of items. There are 2 levels in each profession, each can be acquired by talking to the right NPC, if you meet the skills requirements. An Armorer with level 2 profession will be able to craft more armors than an Armorer level 1 (Noted Armorer [2] or Armorer [1]).
  • There is no limit on the profession levels you can have, which means you can have every single profession on one character if you wanted.
  • For now, you can't "forget" a profession level. For example, once you are Armorer [1], you'll stay it forever.
  • Drugs can be used to achieve the needed SPECIAL requirements for professions.
  • For many items, simply learning a profession is not enough. You also need to consume Blueprints to have them available in your Fixboy.
NAME Rank Requirements Price
Profession: Armorer 1 50 Repair 1500 Caps
Profession: Armorer 2 100 Repair 3000 Caps
Profession: Demolition Expert 1 50 Traps 1500 Caps
Profession: Demolition Expert 2 100 Traps 3000 Caps
Profession: Doctor 1 50 Doctor 1500 Caps
Profession: Doctor 2 100 Doctor 3000 Caps
Profession: Energy Expert 1 50 Science 1500 Caps
Profession: Energy Expert 2 100 Science 3000 Caps
Profession: Gunsmith (Big Guns) 1 50 Repair 1500 Caps
Profession: Gunsmith (Big Guns) 2 100 Repair 3000 Caps
Profession: Gunsmith (Small Guns) 1 50 Repair 1500 Caps
Profession: Gunsmith (Small Guns) 2 100 Repair 3000 Caps
Profession: Mordino's Druggist
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