Normal
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(Difference between revisions)
m (Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)) |
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− | The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]) | + | [[Damage type Normal]] is a physical damage done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets (all [[Small Guns]] and most [[Big Guns]]) |
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+ | The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). | ||
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics. | Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics. | ||
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* [[Explode]]. | * [[Explode]]. | ||
* [[Electrical]]. | * [[Electrical]]. | ||
+ | * [[EMP]]. | ||
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+ | [[Category:Damage type]] |
Latest revision as of 02:35, 16 February 2013
Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)
The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).
Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Other damage types: