3d graphics development tracker
From FOnline: 2238 Wiki
(Difference between revisions)
(→Unarmed Weapons) |
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|Elmehdi | |Elmehdi | ||
|<font color="green">ACCEPTED</font> | |<font color="green">ACCEPTED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Light Support Weapon | |Light Support Weapon | ||
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|Elmehdi | |Elmehdi | ||
|<font color="green">ACCEPTED</font> | |<font color="green">ACCEPTED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|YK42B Pulse Rifle | |YK42B Pulse Rifle | ||
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|Elmehdi | |Elmehdi | ||
|<font color="green">ACCEPTED</font> | |<font color="green">ACCEPTED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Assault Rifle (Exp. Mag.) | |Assault Rifle (Exp. Mag.) | ||
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|Elmehdi | |Elmehdi | ||
|<font color="green">ACCEPTED</font> | |<font color="green">ACCEPTED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|FN FAL | |FN FAL | ||
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|Elmehdi | |Elmehdi | ||
|<font color="green">ACCEPTED</font> | |<font color="green">ACCEPTED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|FN FAL (Night Sight) | |FN FAL (Night Sight) | ||
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|Elmehdi | |Elmehdi | ||
|<font color="green">ACCEPTED</font> | |<font color="green">ACCEPTED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|FN FAL HPFA | |FN FAL HPFA | ||
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|[[Image:Fnfalpreview.png|x90px]] | |[[Image:Fnfalpreview.png|x90px]] | ||
|Elmehdi | |Elmehdi | ||
− | | | + | |<font color="green">ACCEPTED</font> |
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Hunting Rifle | |Hunting Rifle | ||
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|Elmehdi | |Elmehdi | ||
|<font color="green">ACCEPTED</font> | |<font color="green">ACCEPTED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|} | |} | ||
Revision as of 13:10, 10 May 2010
Contents |
General Info
Purpose of this this page is to keep track on progress of remaking fallout2 weapons to 3d models.
There are few rules that should be restricted:
- 3d model must look similar to original one - polygon count of model should be as low as possible
When you post renders of model please provide it in perspective same as on original sprite.
Polycount should be given by number of triangle polygons (tris).