Melee Weapons

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|initial=55% + (1% x (([[Strength]]+[[Agility]])/2))
 
|initial=55% + (1% x (([[Strength]]+[[Agility]])/2))
 
|perks=None.
 
|perks=None.
|traits = Bruiser.
+
|traits = Bruiser, Heavy Handed.
 
}}
 
}}
  
  
 
''Using non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''
 
''Using non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''

Revision as of 04:35, 6 June 2010

Skill
Melee Weapons
Meleeweapons.gif
Modifies Chance to hit with melee weapons.
Initial level 55% + (1% x ((Strength+Agility)/2))
Related perks None.
Related traits Bruiser, Heavy Handed.


Using non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.

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