Good Natured

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|name=Good Natured
 
|name=Good Natured
 
|image=Goodnatured.JPG
 
|image=Goodnatured.JPG
|Benefit=+15% to initial value of [[First Aid]], [[Doctor]], [[Speech]], [[Barter]]
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|Benefit=additional party points
|Penalty=-10% to initial value of the six combat skills
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|Penalty=having slaves becomes impossible
}}''You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor, Speech, and Barter are substantially improved.
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}}''There is a positive aura about you. People are more likely to follow you, but you can't own any slaves.''
''
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'''Note:''' Selection of this trait will set the base value of all combat skills 10% lower, while boosting [[First Aid]], [[Doctor]], [[Speech]] and [[Barter]] by 15%.
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If we assume that one character is always using one combat skill ([[Small Guns]], [[Big Guns]], etc.), and this skill is tagged, then the loss of [[skill points]] in taking the Good Natured trait is 5 (10 divided by 2 by the tag), and the gain is 45 (15*3), in very useful skills. It is, by then, recommended to take this trait if you only use one combat skill.
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[[Category:Traits]]
 
[[Category:Traits]]

Revision as of 15:14, 27 January 2012

Trait
Good Natured
Goodnatured.JPG
Benefit additional party points
Penalty having slaves becomes impossible
There is a positive aura about you. People are more likely to follow you, but you can't own any slaves.
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