Perception
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|name=Perception | |name=Perception | ||
|image=Perception.gif | |image=Perception.gif | ||
| − | |modifies= | + | |modifies=[[Sequence]], [[Hit chance]], [[random encounters|distance from enemies in random encounters]] |
| − | |perks= | + | |perks=[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Healer]], [[Scout]], [[Sharpshooter]], [[Sniper]] |
| − | |traits= | + | |traits=none |
}} | }} | ||
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: [[Sequence]], ranged combat distance modifiers, and [[range of sight]]. | The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: [[Sequence]], ranged combat distance modifiers, and [[range of sight]]. | ||
| + | |||
| + | |||
| + | == Skills modified by Perception== | ||
| + | Each SPECIAL point spent in Charisma will increase these skills : | ||
| + | * [[First Aid]]. | ||
| + | * [[Doctor]]. | ||
| + | * [[Lockpick]]. | ||
| + | * [[Traps]]. | ||
| + | |||
[[Category:SPECIAL]] | [[Category:SPECIAL]] | ||
[[Category:Primary Stats]] | [[Category:Primary Stats]] | ||
Revision as of 21:08, 8 December 2010
| SPECIAL Perception | |
|---|---|
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| Modifies | Sequence, Hit chance, distance from enemies in random encounters |
| Related perks | Awareness, Better Criticals, Bonus Rate of Fire, Cautious Nature, Earlier Sequence, Healer, Scout, Sharpshooter, Sniper |
| Related traits | none |
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence, ranged combat distance modifiers, and range of sight.
Skills modified by Perception
Each SPECIAL point spent in Charisma will increase these skills :
