Perception
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Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1. | Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1. | ||
− | You can also see the vision page that could explain you things | + | You can also see the [[vision page]] that could explain you things |
Revision as of 07:35, 27 December 2010
SPECIAL Perception | |
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Modifies | Sequence, Hit chance, distance from enemies in random encounters |
Related perks | Awareness, Better Criticals, Bonus Rate of Fire, Cautious Nature, Earlier Sequence, Healer, Scout, Sharpshooter, Sniper |
Related traits | none |
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence, ranged combat distance modifiers, and range of sight.
Tips
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it). Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.
You can also see the vision page that could explain you things
Skills modified by Perception
Each SPECIAL point spent in Perception will increase these skills :