Damage

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m (Basic info)
 
(Deterioration of user's weapon doesn't affect damage, added Traits bullet, also got rid of second internal link to "die", since "death" is already linked.)
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Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] [[die]] when their [[Hit Points]] reach 0.
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Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] die when their [[Hit Points]] reach 0.
  
  
 
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by:  
 
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by:  
 
* [[Critical Hit]]
 
* [[Critical Hit]]
* Condition of the [[weapon]] and of the target's [[armor]]
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* The deterioration of the target's [[armor]]
 
* [[Damage Modifier]] of the ammunition  
 
* [[Damage Modifier]] of the ammunition  
 
* [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]]
 
* [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]]
 
* [[Damage Threshold]] of the target's armor
 
* [[Damage Threshold]] of the target's armor
 
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...)
 
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...)
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* [[Traits]] ([[Finesse]], [[Heavy Handed]])
  
  

Revision as of 01:58, 5 September 2011

Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.


All Weapons have base damage values. But the final damage delivered to the target, can be modified by:


Damage type:

  • Normal
  • Laser
  • Fire
  • Plasma
  • Explode
  • Electrical
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