Gun Runners Caravan Package

From FOnline: 2238 Wiki
(Difference between revisions)
Jump to: navigation, search
m (Links correction.)
Line 1: Line 1:
At [[Gunrunners]] in [[Boneyard]], talk with [[Marshall]] to get this quest. He'll give you a temporary location on your map just east of [[Boneyard]] where [[mutants]] have a hideout. You should expect a tough fight.
+
At [[Gunrunners]] in [[Boneyard]], talk with [[Marshal]] to get this quest. He'll give you a temporary location on your map just east of [[Boneyard]] where [[mutants]] have a hideout. You should expect a tough fight.
  
 
'''NOTES''': This quest can be done in either [[Turn-Based]] or [[Real-Time]] mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from [[Marshall]]. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies ''inside'' the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.
 
'''NOTES''': This quest can be done in either [[Turn-Based]] or [[Real-Time]] mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from [[Marshall]]. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies ''inside'' the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.

Revision as of 04:14, 5 October 2012

At Gunrunners in Boneyard, talk with Marshal to get this quest. He'll give you a temporary location on your map just east of Boneyard where mutants have a hideout. You should expect a tough fight.

NOTES: This quest can be done in either Turn-Based or Real-Time mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from Marshall. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies inside the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.

Strategy Tips
You don't want any spoilers on this one - a lot of work went into this and everyone knows how you prefer a good surprise, so get out there and fight.

Requirements

  • Quest-taker must be at least Level 15
  • At least 3 characters total in quest party
  • Someone with decent Lockpick Skill to access the locked containers.

Rewards

The big prize is the package itself, a Metal Case with the following blueprints:

Conclusions

  • Complete the quest by giving the metal case to Marshall and get items and reputation
  • Keep the case and open it to get the blueprints
  • Trade the case to Raiders for drugs
  • Trade the case to BoS for a minigun blueprint
Personal tools
Contribute