Plasma Rifle
(== Advantages and disadvantages == *Long Range weapon perk that increases chance to hit.) |
|||
Line 48: | Line 48: | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
+ | [[Category:Damage type Plasma]] | ||
[[Category:Energy Weapons]] | [[Category:Energy Weapons]] | ||
[[Category:Craftable Items]] | [[Category:Craftable Items]] | ||
[[Category:Profession: Energy Expert 2]] | [[Category:Profession: Energy Expert 2]] | ||
[[Category:Blueprints]] | [[Category:Blueprints]] |
Revision as of 22:28, 2 October 2012
Plasma Rifle | |
---|---|
A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. | |
Damage | 30 - 65 |
Single | AP: 5, Range: 24. |
n/a | |
n/a | |
Damage type | Plasma |
Ammo | Micro Fusion Cells |
Ammo capacity | 10 |
St. required | 6 |
Type | Two-handed |
Weight | 5443 grams |
Base price | 7030 caps |
Crafting table | |
---|---|
x 1 | |
Requirements | Profession: Energy Expert: 2 Blueprints |
Resources | 1 x and 2 x and 6 x and 2 x and 5 x |
Tools | |
XP | 1400 |
Plasma rifle is one of the best Energy Weapons, doing so far the best criticals damage in the game.
Advantages and disadvantages
- Long Range weapon perk that increases chance to hit.
Plasma rifle without a critical build is quite useless, however, used with A critical build it's very devastating. Its damage rolls up to 20-300 per critical, most damage on Metal Armor Mark II or below. On the other hand, Tesla Armor, or Brotherhood Armor, it usually does 20-70 on them, however, big crits above 200 is still possible. (Even without an armor bypass)
Obtaining
Plasma rifles are hard to obtain, but they are not rare.
- Sold in merchants in such towns as: San Francisco, Broken Hills, Gecko, Gun Runners, Necropolis, and the Hub
- Crafting it. (Profession: Energy Expert 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)