Normal
From FOnline: 2238 Wiki
(Difference between revisions)
m (* EMP.) |
m (Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)) |
||
Line 1: | Line 1: | ||
− | [[Damage type Normal]] is done by | + | [[Damage type Normal]] is a physical damage done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets (all [[Small Guns]] and most [[Big Guns]]) |
The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). | The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). |
Latest revision as of 02:35, 16 February 2013
Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)
The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).
Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Other damage types: