Normal

From FOnline: 2238 Wiki
(Difference between revisions)
Jump to: navigation, search
m (* EMP.)
m (Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns))
 
Line 1: Line 1:
[[Damage type Normal]] is done by bullets - basically all [[Small Guns]] and most [[Big Guns]], from the [[10mm Pistol]] to the [[Minigun]].
+
[[Damage type Normal]] is a physical damage done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets (all [[Small Guns]] and most [[Big Guns]])
  
 
The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]).  
 
The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]).  

Latest revision as of 02:35, 16 February 2013

Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)

The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types:

Personal tools
Contribute