To do
m (→Changelogs: Updates from changelogs we already mentioned on corresponding pages.) |
m (→Changelogs: Add: Changelog 17/11/2012 and Changelog 24/11/2012) |
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Please remember to remove from this page the parts of the changelogs that no longer need to be used. | Please remember to remove from this page the parts of the changelogs that no longer need to be used. | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 24/11/2012]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * "In Your Face!" perk works again. | ||
+ | * Weapon in burst mode was showing incorrect hit chance when autoaim was on. | ||
+ | * Fixed Motion Sensor glitch. | ||
+ | * NPCs no longer use doctor skill in turn based combat. | ||
+ | * Bugged tobacco plants can no longer be found in encounters and some other maps. | ||
+ | * Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location. | ||
+ | * Several small dialog and map bugs. | ||
+ | |||
+ | FEATURES: | ||
+ | * Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases. | ||
+ | * Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]]. | ||
+ | * Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later). | ||
+ | |||
+ | CHANGES (WIP): | ||
+ | * Replication timeout for player characters reduced to 20 seconds. | ||
+ | * Some of the (visited) maps appear in the Pipboy's Automaps panel. | ||
+ | * Re-enabled "Flaming Dancer" animation. | ||
+ | * Dogtags can be worn as headgear. | ||
+ | * It's not possible to walk over (and fall into) sewer holes. | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [[Changelog 17/11/2012]] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Travelers (unhired companions) should no longer get stuck with "they seem to be busy" in bars. | ||
+ | * Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left. | ||
+ | * Several small map and text bugs. | ||
+ | |||
+ | FEATURES: | ||
+ | * NPCs now use doctor skill to heal their injuries. | ||
+ | |||
+ | CHANGES (WIP): | ||
+ | * In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore. | ||
+ | * Changes to Armor system: | ||
+ | |||
+ | Armors no longer lose their DT/DR values with lower condition. | ||
+ | Instead armor has a chance to receive "partial bypass" on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50% | ||
+ | Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition) | ||
+ | "Partial bypass" has no effect on traditional critical hit bypass. | ||
+ | |||
+ | * Mining iron ore, uranium ore, minerals and chopping wood removes sneak. | ||
+ | |} | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" |
Revision as of 00:57, 27 November 2012
There are three things that we ask you to do whenever you can: improve and update existing pages, help with current projects and correct language mistakes whenever you spot them.
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: quality is much more important than quantity; for example, it is much better to write one good article than a hundred bad ones.
For information on how to write new articles or edit existing ones, please follow this link.
Contents |
What needs to be done
- Outdated pages whose updating has been requested by the forum users need to be taken care of
- Orphaned pages should be linked to from other articles
- Articles on critters need to be expanded
- Some templates may need to be revised/created, e.g. Template:Resource
- FOnline 2238 Changelogs need to be analyzed constantly and relevant articles updated accordingly.
- Rename quest Convince Jargo to produce more howitzer shells to Howitzer Shells to match in-game name in PipBoy.
- Rename item Howitzer Shells to Howitzer Shell in order to make free space for renamed quest Convince Jargo to produce more howitzer shells
- rad toad and centipede critters pages.
Changelogs
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.
Please remember to remove from this page the parts of the changelogs that no longer need to be used.
Changelog 24/11/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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Changelog 17/11/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
Armors no longer lose their DT/DR values with lower condition. Instead armor has a chance to receive "partial bypass" on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50% Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition) "Partial bypass" has no effect on traditional critical hit bypass.
|
Changelog 10/11/2012 |
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FIXES:
CHANGES (WIP):
Shows charges left on inventory screen. Can be recharged from inventory using repair skill. Capacity increased to 10 minutes. Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute). |
Changelog 30/10/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception. Mirrored Shades: add +1 bonus to Charisma. Goggles: protect character from being shot in eyes (eye shots are changed to head shots). |
Changelog 25/10/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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Changelog 10/10/2012 |
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CHANGES (WIP):
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Changelog 20/08/2012 |
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FIXES:
CHANGES (WIP):
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Changelog 10/08/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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Changelog 19/07/2012 |
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FIXES:
CHANGES (WIP):
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Changelog 03/07/2012 |
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FEATURES:
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Changelog 28/06/2012 |
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FEATURES:
CHANGES (WIP):
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The projects you are invited to help with
- Wiki Project: Weapons Improvements
- Game Development Project: 3d_graphics_development_tracker
- Game Development Project: 3d_armors_development_tracker
- Game Development Project: 3d_miscellaneous_items_development_tracker
Outdated pages
- Armors (missing helmets, an overall update is needed)
- Pip-Boy
- Luck - what it actually affects? Just some skills like first Aid and critical chance? How about incomming criticals check in critical table? It should affect Thief perk (Luck/50 chance of no cooldown if a stealing attempt has failed )
- Skills need to be checked.
- The Cathedral (Temporary ugly fix was done)
- Ares Rocket Silo should be updated for current status
- World map requires adding new locations
Pages waiting for content verification
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.
Pages to be checked for language accuracy
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.