To do
m (→Changelogs: Add: Changelog 17/11/2012 and Changelog 24/11/2012) |
m (→Changelogs: Updates from changelogs we already mentioned on corresponding pages.) |
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* Bugged tobacco plants can no longer be found in encounters and some other maps. | * Bugged tobacco plants can no longer be found in encounters and some other maps. | ||
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location. | * Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location. | ||
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FEATURES: | FEATURES: | ||
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases. | * Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases. | ||
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* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later). | * Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later). | ||
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* Travelers (unhired companions) should no longer get stuck with "they seem to be busy" in bars. | * Travelers (unhired companions) should no longer get stuck with "they seem to be busy" in bars. | ||
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left. | * Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left. | ||
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FEATURES: | FEATURES: | ||
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FIXES: | FIXES: | ||
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* Removed tobacco from bases, tobacco regeneration should work again. | * Removed tobacco from bases, tobacco regeneration should work again. | ||
* Tobacco and barley graphics is updated when the plants regrow. | * Tobacco and barley graphics is updated when the plants regrow. | ||
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* Added medical terminal in Vault 15. | * Added medical terminal in Vault 15. | ||
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer). | * Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer). | ||
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* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps). | * Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps). | ||
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* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements). | * Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements). | ||
* On head damage indication now shows crippled limbs. | * On head damage indication now shows crippled limbs. | ||
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* Motion sensor: | * Motion sensor: | ||
Revision as of 01:33, 27 November 2012
There are three things that we ask you to do whenever you can: improve and update existing pages, help with current projects and correct language mistakes whenever you spot them.
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: quality is much more important than quantity; for example, it is much better to write one good article than a hundred bad ones.
For information on how to write new articles or edit existing ones, please follow this link.
Contents |
What needs to be done
- Outdated pages whose updating has been requested by the forum users need to be taken care of
- Orphaned pages should be linked to from other articles
- Articles on critters need to be expanded
- Some templates may need to be revised/created, e.g. Template:Resource
- FOnline 2238 Changelogs need to be analyzed constantly and relevant articles updated accordingly.
- Rename quest Convince Jargo to produce more howitzer shells to Howitzer Shells to match in-game name in PipBoy.
- Rename item Howitzer Shells to Howitzer Shell in order to make free space for renamed quest Convince Jargo to produce more howitzer shells
- rad toad and centipede critters pages.
Changelogs
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.
Please remember to remove from this page the parts of the changelogs that no longer need to be used.
Changelog 24/11/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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Changelog 17/11/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
Armors no longer lose their DT/DR values with lower condition. Instead armor has a chance to receive "partial bypass" on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50% Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition) "Partial bypass" has no effect on traditional critical hit bypass.
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Changelog 10/11/2012 |
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FIXES:
CHANGES (WIP):
Shows charges left on inventory screen. Can be recharged from inventory using repair skill. Capacity increased to 10 minutes. Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute). |
Changelog 30/10/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception. Mirrored Shades: add +1 bonus to Charisma. Goggles: protect character from being shot in eyes (eye shots are changed to head shots). |
Changelog 25/10/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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Changelog 10/10/2012 |
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CHANGES (WIP):
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Changelog 20/08/2012 |
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FIXES:
CHANGES (WIP):
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Changelog 10/08/2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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Changelog 19/07/2012 |
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FIXES:
CHANGES (WIP):
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Changelog 03/07/2012 |
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FEATURES:
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Changelog 28/06/2012 |
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FEATURES:
CHANGES (WIP):
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The projects you are invited to help with
- Wiki Project: Weapons Improvements
- Game Development Project: 3d_graphics_development_tracker
- Game Development Project: 3d_armors_development_tracker
- Game Development Project: 3d_miscellaneous_items_development_tracker
Outdated pages
- Armors (missing helmets, an overall update is needed)
- Pip-Boy
- Luck - what it actually affects? Just some skills like first Aid and critical chance? How about incomming criticals check in critical table? It should affect Thief perk (Luck/50 chance of no cooldown if a stealing attempt has failed )
- Skills need to be checked.
- The Cathedral (Temporary ugly fix was done)
- Ares Rocket Silo should be updated for current status
- World map requires adding new locations
Pages waiting for content verification
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.
Pages to be checked for language accuracy
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.