FOnline: 2238/Changelogs

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* Predators are attracted also by followers of the player character.
 
* Predators are attracted also by followers of the player character.
 
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]
 
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished).
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* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]
 
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Revision as of 20:36, 10 March 2013

Are lists of changes in the game after an update, posted by developers. Can be found on http://fonline2238.net/forum/index.php?board=3.0

See also (you must be logged on forum):

If changes have been already reflected on the wiki, there will be Done Done sign next to them in the changelog copy posted below.

Contents

Februar 2013

Changelog 23/02/13

FIXES:

  • Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.
  • Bigger exit grid in Ghost Farm and some other small map fixes in the location.
  • Fixed description of Living Anatomy and Explorer perks.
  • Disabled possible cause of some accidental big lags on the server.

FEATURES:

  • Helmets of companions can now be changed/removed via dialog.
Changelog 17/02/13

FIXES:

  • Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.
  • Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.
  • Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.
  • Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.
  • Fixed enforced encounters not being visible after exiting when leaving car inside.
  • Fixed several small map bugs.

CHANGES (WIP):

  • Predators are attracted also by followers of the player character.
  • Crafting stimpaks doesn't require a blueprint anymore. Done Done -Marko
  • You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). Done Done -Marko
Changelog 14/02/13

FIXES:

  • Fixed graphics of flint item.
  • Flamethrower no longer has decreased spread when targeting adjacent critters.
  • Tesla Armor now has the same critical modifiers as Metal Armor Mark II.
  • Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.
  • Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.
  • Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.
  • Large improvement in stability (as should be seen since the previous update) and some reduction of lags.

FEATURES:

  • Added Combat Zones and Idlers system (see Combat Zones and Idlers below).
  • Tent system rework (see New Tent System below). Done Done -Marko
  • Added predators - wild creatures finding players in real time encounters (see Predators below).
  • Added two new special encounters, it should be easier to find them than the old ones. Done Done -Marko
  • New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. Done Done -Marko

CHANGES (WIP):

  • Idling on the World Map is not safe anymore (see Unsafe World Map below). Done Done -Marko
  • Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.
  • To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.
  • Modoc and Klamath/Den replication points moved away a bit from these towns.
  • Using science skill on ten brahmin hides doesn't create a tent anymore. Done Done -Marko
  • Significant buff of item spawning in Glow.
  • Reduced reputation penalty for grave digging.
  • Added/changed a few formations in which encounter NPCs spawn.

RECOMMENDATIONS:

  • Move parked cars out of real-time encounters.

EXTRA NOTES:

  • Run the updater to obtain the new files.

IMPORTANT:

  • Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.

Detailed explanation and full changelog.

Januar 2013

Changelog 26/01/13

FIXES:

  • Fixed guarded town exploit with followers "unintentionally" bursting players.
  • Fixed construction site exploit allowing to save the resources used to build a new base.
  • Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. Done Done -Marko
  • Changing default combat mode, by using ~combatmode command, does not require relogging.
  • Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.
  • Fixed skipping turns for offline characters with Bonus Move perk.
  • Throwing animation for plasma grenades.
  • Fixed several small map bugs.

FEATURES:

  • Implemented grave digging: Done Done -- Ganado
   There is a chance for items lost/left in encounters to re-appear in closed graves after some time.
   Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.
   NPCs are much less likely to notice this shady activity at night.
   Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).

CHANGES (WIP):

  • Slightly lowered knockback distance per damage ratio for shotguns.
  • Radios can be disassembled (use the hand icon to change radio options). Done Done -- Ronillon (talk) 03:22, 31 January 2013 (CET)
  • Changed and added item spawners in Glow.
  • Ares mutants respawn time set to 30 minutes (it was 10 minutes). Done Done -- Ronillon (talk) 03:22, 31 January 2013 (CET)
  • Minor interface changes.

EXTRA NOTES:

  • Run the updater to obtain the new files.

December 2012

Changelog 31/12/2012

Changelog 21/12/2012

Changelog 09/12/2012

November 2012

Changelog 24/11/2012

Changelog 17/11/2012

Changelog 10/11/2012

Changelog 03/11/2012

October 2012

Changelog 30/10/2012

Changelog 25/10/2012

Changelog 10/10/2012

August 2012

Changelog 20/08/2012

Changelog 10/08/2012

July 2012

Changelog 19/07/2012

Changelog 03/07/2012

June 2012

Changelog 28/06/2012

February 2012

Changelog 08/02/2012

Changelog 06/02/2012

Changelog 04/02/2012

January 2012

Changelog 23/01/2012

Changelog 21/01/2012

Changelog 20/01/2012

Changelog 16/01/2012

Changelog 13/01/2012

Changelog 10/01/2012

Changelog 08/01/2012 #2

Changelog 08/01/2012

Changelog 07/01/2012 #2

Changelog 07/01/2012

Changelog 06/01/2012 with Server Wipe.

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