Psycho
From FOnline: 2238 Wiki
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|instant=+2 to [[Agility]], -5 to [[Intelligence]], +30 to [[Damage Resistance]], -9 to [[Perception]] | |instant=+2 to [[Agility]], -5 to [[Intelligence]], +30 to [[Damage Resistance]], -9 to [[Perception]] | ||
− | |effects=-2 to [[Agility]], +2 to [[Intelligence]], -15 to [[Damage Resistance]] after 4 hours | + | |effects=-2 to [[Agility]], +2 to [[Intelligence]], -15 to [[Damage Resistance]] after 4 hours<br>+3 to [[Intelligence]], -15 to [[Damage Resistance]], +9 to [[Perception]] after 8 hours |
|addiction=30% chance of addiction<br>-4 to [[Intelligence]], -4 to [[Perception]] after 16 hours; effects last 20 days | |addiction=30% chance of addiction<br>-4 to [[Intelligence]], -4 to [[Perception]] after 16 hours; effects last 20 days | ||
|cost=2600 | |cost=2600 | ||
|weight=100 | |weight=100 | ||
}} | }} | ||
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Revision as of 12:12, 2 January 2010
Psycho | |
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An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |
Effects | Immediate: +2 to Agility, -5 to Intelligence, +30 to Damage Resistance, -9 to Perception |
-2 to Agility, +2 to Intelligence, -15 to Damage Resistance after 4 hours +3 to Intelligence, -15 to Damage Resistance, +9 to Perception after 8 hours | |
Addiction | 30% chance of addiction -4 to Intelligence, -4 to Perception after 16 hours; effects last 20 days |
Weight | 100 grams |
Base price | 2600 caps |
Crafting table | |
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x 1 | |
Requirements | Profession: Doctor: 3 |
Resources | 1 x and 1 x and 2 x |
Tools | and and |
XP | 780 |