Hub
Line 3: | Line 3: | ||
= History = | = History = | ||
− | The Hub was firstly created by a man named [[Angus]], that later became the first governor of that growing city. Thanks to [[Harold]]'s caravans, The Hub started to grow and attract a lot of citizens. Later came a war with the water merchants, that were demanding a toll for anyone wanting water in the city. After an agreement, the Hub's council was made, and the town got ruled by several policemen. It is a lawful town | + | The Hub was firstly created by a man named [[Angus]], that later became the first governor of that growing city. Thanks to [[Harold]]'s caravans, The Hub started to grow and attract a lot of citizens. Later came a war with the water merchants, that were demanding a toll for anyone wanting water in the city. After an agreement, the Hub's council was made, and the town got ruled by several policemen. It is a lawful town that will later be a part of the [[NCR state]] - after the year 2238. |
= Description = | = Description = | ||
Line 9: | Line 9: | ||
== Criminal factions == | == Criminal factions == | ||
− | Despite a huge police force helped by a [[NCR state]] [[rangers]] backup, The Hub is unknowingly hosting the Thieves Guild, a faction eventually leaded by roleplaying players. [[The Hub Underground]], that seeks to control the Hub and its massive trading profits, is hosted in a basement under the [[Falcon Maltese]] bar, but seems quite peaceful or hiding. | + | Despite a huge police force sometimes helped by a [[NCR state]] [[rangers]] backup, The Hub is unknowingly hosting the Thieves Guild, a faction eventually leaded by roleplaying players. [[The Hub Underground]], that seeks to control the Hub and its massive trading profits, is hosted in a basement under the [[Falcon Maltese]] bar, but seems quite peaceful or hiding. |
Revision as of 15:08, 8 January 2010
Contents |
History
The Hub was firstly created by a man named Angus, that later became the first governor of that growing city. Thanks to Harold's caravans, The Hub started to grow and attract a lot of citizens. Later came a war with the water merchants, that were demanding a toll for anyone wanting water in the city. After an agreement, the Hub's council was made, and the town got ruled by several policemen. It is a lawful town that will later be a part of the NCR state - after the year 2238.
Description
In the original Fallout game, The Hub was a major city. It is, in FOnline:2238, one of the largest city, with a lot of traders. However, except a few players that want to buy or sell stuff, The Hub does not attract a lot of citizens, since NCR is attracting all the people wandering in the southern part of the worldmap. As it is a guarded city, there are no fights happening there.
Criminal factions
Despite a huge police force sometimes helped by a NCR state rangers backup, The Hub is unknowingly hosting the Thieves Guild, a faction eventually leaded by roleplaying players. The Hub Underground, that seeks to control the Hub and its massive trading profits, is hosted in a basement under the Falcon Maltese bar, but seems quite peaceful or hiding.
Activities
- The shit shoveling is enabled in Hub, since there are some brahmin pens near the main entrance. A beginner or a low-level player may earn his first caps and xp here.
- The Hub also contains some quests.
- You can trade with lots of merchants or buy caravans. The stuff that the merchants are selling goes from the books to the heavy armors.
- The Maltese Falcon is sometimes full of drinkers that will eventually roleplay.