3d graphics development tracker
From FOnline: 2238 Wiki
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!Skinned model | !Skinned model | ||
!Credits | !Credits | ||
− | !Status | + | !Status|- |
− | |- | + | |
| colspan=7 | '''Big guns''' | | colspan=7 | '''Big guns''' | ||
|- | |- | ||
|Minigun | |Minigun | ||
|[[Image:Minigun.gif]] | |[[Image:Minigun.gif]] | ||
+ | | | ||
+ | | | ||
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| | | |
Revision as of 19:03, 2 February 2010
Purpose of this this page is to keep track on progress of remaking fallout2 weapons to 3d models.
There are few rules that should be restricted:
- 3d model must look similar to original one - polygon count of model should be as low as possible