3d graphics development tracker
From FOnline: 2238 Wiki
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!Credits | !Credits | ||
!Status | !Status | ||
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|Minigun | |Minigun | ||
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+ | == Submachine guns == | ||
+ | {| class="wikitable" border="1" | ||
+ | !Name | ||
+ | !Sprite | ||
+ | !3D model | ||
+ | !Polycount | ||
+ | !Skinned model | ||
+ | !Credits | ||
+ | !Status | ||
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|10mm SMG | |10mm SMG | ||
|[[Image:Uzi.gif]] | |[[Image:Uzi.gif]] |
Revision as of 13:40, 3 February 2010
Purpose of this this page is to keep track on progress of remaking fallout2 weapons to 3d models.
There are few rules that should be restricted:
- 3d model must look similar to original one - polygon count of model should be as low as possible
Big Guns
Name | Sprite | 3D model | Polycount | Skinned model | Credits | Status |
---|---|---|---|---|---|---|
Minigun | ||||||
Avenger Minigun | ||||||
Vindicator Minigun | ||||||
Bozar | 182 | SmartCheetah | ||||
Light Support Weapon | ||||||
M60 | Elmehdi | |||||
Rocket Launcher | ||||||
Flamer | ||||||
Improved Flamer |