3d graphics development tracker
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Revision as of 12:47, 6 February 2010
Contents |
General Info
Purpose of this this page is to keep track on progress of remaking fallout2 weapons to 3d models.
There are few rules that should be restricted:
- 3d model must look similar to original one - polygon count of model should be as low as possible
Big Guns
Submachine guns
Name | Sprite | 3D model | Polycount | Skinned model | Credits | Status |
---|---|---|---|---|---|---|
10mm SMG | ||||||
H&K G11 | 112 | SmartCheetah | ||||
H&K G11E | ||||||
HK P90c | ||||||
M3A1 "Grease Gun" SMG | ||||||
Tommy Gun |
Pistols
Energy Weapons
Rifles
Shotguns
Name | Sprite | 3D model | Polycount | Skinned model | Credits | Status |
---|---|---|---|---|---|---|
Shotgun | ||||||
Sawed-off Shotgun | ||||||
Combat Shotgun | ||||||
H&K CAWS | ||||||
Pancor Jackhammer |
Unarmed Weapons
Name | Sprite | 3D model | Polycount | Skinned model | Credits | Status |
---|---|---|---|---|---|---|
Boxing Gloves | ||||||
Plated Boxing Gloves | ||||||
Brass Knuckles | ||||||
Spiked Knuckles | ||||||
Power Fist | ||||||
Mega Power Fist |