Normal
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− | The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). '''Normal''' damage is | + | The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). '''Normal''' damage is done by bullets - basically all [[Small Guns]] and most [[Big Guns]], from the [[10mm Pistol]] to the [[Minigun]]. |
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics. | Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics. |
Revision as of 17:39, 27 March 2010
The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold). Normal damage is done by bullets - basically all Small Guns and most Big Guns, from the 10mm Pistol to the Minigun.
Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Other damage types:
- Laser.
- Fire.
- Plasma.
- Explode.
- Electrical.