Electrical

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(Pulse grenades have their own damage type. EMP.)
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The '''Electrical damage resistance''' is a combat statistic. Any electrical damage done to a player or critter is first reduced by a percentage (electrical [[Damage Resistance]]) and by a set amount (electrical [[Damage Threshold]]). '''Electrical''' damage is done by [[Grenade (Pulse)|pulse grenades]], the [[YK32 Pulse Pistol]] and the [[YK42B Pulse Rifle]].
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The '''Electrical damage resistance''' is a combat statistic. Any electrical damage done to a player or critter is first reduced by a percentage (electrical [[Damage Resistance]]) and by a set amount (electrical [[Damage Threshold]]). '''Electrical''' damage is done by the [[YK32 Pulse Pistol]] and the [[YK42B Pulse Rifle]].
  
 
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
 
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Revision as of 18:17, 27 March 2010

The Electrical damage resistance is a combat statistic. Any electrical damage done to a player or critter is first reduced by a percentage (electrical Damage Resistance) and by a set amount (electrical Damage Threshold). Electrical damage is done by the YK32 Pulse Pistol and the YK42B Pulse Rifle.

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types:

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