Damage Resistance
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'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter. | '''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter. | ||
− | Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR ( | + | Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%. |
+ | Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]]. | ||
− | Damage Resistance is a percentage, unlike | + | Damage Resistance has a '''maximum of 90<nowiki>%</nowiki>''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance. |
+ | |||
+ | Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Normal, Electrical, Laser, Fire, etc.). | ||
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== See also == | == See also == | ||
− | * | + | * [[Toughness]] - adds 5% to DR and +2 to DT. |
− | * | + | * [[Armors]] - list that contains their DR and DT number. |
− | * | + | * [[Drugs]] - only [[Psycho]] affects your Damage Resistance. |
Revision as of 09:34, 3 April 2010
Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the Leather Jacket) the damage taken will be reduced by 20%. Your Damage Resistance is currently only affected by some perks, armors, and drugs.
Damage Resistance has a maximum of 90% and is a percentage, unlike DT, which reduces a certain amount of damage before the Damage Resistance.
Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Normal, Electrical, Laser, Fire, etc.).