Psycho

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|effects=-2 to [[Agility]], +2 to [[Intelligence]], -15 to [[Damage Resistance]] after 4 hours<br>+3 to [[Intelligence]], -15 to [[Damage Resistance]], +9 to [[Perception]] after 8 hours
 
|effects=-2 to [[Agility]], +2 to [[Intelligence]], -15 to [[Damage Resistance]] after 4 hours<br>+3 to [[Intelligence]], -15 to [[Damage Resistance]], +9 to [[Perception]] after 8 hours
 
|addiction=30% chance of addiction<br>-4 to [[Intelligence]], -4 to [[Perception]] after 16 hours; effects last 20 days
 
|addiction=30% chance of addiction<br>-4 to [[Intelligence]], -4 to [[Perception]] after 16 hours; effects last 20 days
|cost=2600
+
|cost=700
 
|weight=100
 
|weight=100
 
}}
 
}}
 +
  
  

Revision as of 17:08, 19 May 2010

Psycho
Lastdrug.gif
An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier.
Effects Immediate: +2 to Agility, -5 to Intelligence, +30 to Damage Resistance, -9 to Perception
-2 to Agility, +2 to Intelligence, -15 to Damage Resistance after 4 hours
+3 to Intelligence, -15 to Damage Resistance, +9 to Perception after 8 hours
Addiction 30% chance of addiction
-4 to Intelligence, -4 to Perception after 16 hours; effects last 20 days
Weight 100 grams
Base price 700 caps




Crafting table
Lastdrug.gif x 1
Requirements Profession: Doctor: 3
Resources 1 x Chemical Component.gif and
1 x Jar.gif and
1 x Stimpak.gif
Tools Med mach.gif and
Frst bk.gif and
Science.gif
XP 140
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