Hub

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(The Hub's police leader)
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Despite a huge police force sometimes helped by a [[NCR state]] [[rangers]] backup, The Hub is unknowingly hosting the Thieves Guild, a faction eventually leaded by roleplaying players. [[The Hub Underground]], that seeks to control the Hub and its massive trading profits, is hosted in a basement under the [[Maltese Falcon]] bar, but seems quite peaceful or hiding.
 
Despite a huge police force sometimes helped by a [[NCR state]] [[rangers]] backup, The Hub is unknowingly hosting the Thieves Guild, a faction eventually leaded by roleplaying players. [[The Hub Underground]], that seeks to control the Hub and its massive trading profits, is hosted in a basement under the [[Maltese Falcon]] bar, but seems quite peaceful or hiding.
  
=== [[The Hub]]'s police leader ===
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=== [[The Hub]]'s police ===
 
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]
 
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]
The Hub's police leader is '''[[Deputy Feral]]''', a man commonly known to patrol in The Hub in person. He suspects the [[Maltese Falcon]] to host the [[Hub Underground]], but isn't able to do something by himself. He is in very good terms with Sheriff Dumont and Captain Bold. Deputy Feral is leading a police which is for a major part made of normal citizens, with a light training, that make the Hub's militia. They are tough, though they make up for their lack of training with good weapons and tremendous armors.
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The Hub's police leader is [[Deputy Feral]], a man commonly known to patrol in The Hub in person. He suspects the [[Maltese Falcon]] to host the [[Hub Underground]], but isn't able to do something by himself. He is in very good terms with Sheriff Dumont. Deputy Feral is leading a police which is for a major part made of normal citizens, with a light training, that make the Hub's militia. They are tough, though they make up for their lack of training with good weapons and tremendous armors.
  
 
== Activities ==
 
== Activities ==

Revision as of 21:34, 13 July 2010

The Hub's sign, describing the town as a major trading city... A hub.


Contents

History

The Hub was firstly created by a man named Angus, that later became the first governor of that growing city. Thanks to Harold's caravans, The Hub started to grow and attract a lot of citizens. Later came a war with the water merchants, that were demanding a toll for anyone wanting water in the city. After an agreement, the Hub's council was made, and the town got ruled by several policemen. It is a lawful town that will later be a part of the NCR state - after the year 2238.

Description

In the original Fallout game, The Hub was a major city. It is, in FOnline:2238, one of the largest city, with a lot of traders. However, except a few players that want to buy or sell stuff, The Hub does not attract a lot of citizens, since NCR is attracting all the people wandering in the southern part of the worldmap. As it is a guarded city, there are no fights happening there.

Criminal factions

Despite a huge police force sometimes helped by a NCR state rangers backup, The Hub is unknowingly hosting the Thieves Guild, a faction eventually leaded by roleplaying players. The Hub Underground, that seeks to control the Hub and its massive trading profits, is hosted in a basement under the Maltese Falcon bar, but seems quite peaceful or hiding.

The Hub's police

Deputy Feral, his sniper in his hands, guarding the Hub next to his men.

The Hub's police leader is Deputy Feral, a man commonly known to patrol in The Hub in person. He suspects the Maltese Falcon to host the Hub Underground, but isn't able to do something by himself. He is in very good terms with Sheriff Dumont. Deputy Feral is leading a police which is for a major part made of normal citizens, with a light training, that make the Hub's militia. They are tough, though they make up for their lack of training with good weapons and tremendous armors.

Activities

  • The shit shoveling is enabled in Hub, since there are some brahmin pens near the main entrance. A beginner or a low-level player may earn his first caps and xp here. You can also be hired there, to lift caravan boxes.
  • The Hub also contains some quests.
  • You can trade with lots of merchants or buy caravans. The stuff that the merchants are selling goes from the books to the heavy armors.
  • You can rent hotel rooms there, at the Maltese Falcon.
  • The Maltese Falcon is sometimes full of drinkers that will sometimes roleplay.
  • The FLC banking service, located in at the market place.
  • You can fight unarmed with other players inside special arena. To enter it you need to talk with arena manager inside Maltese Falcon.

See also

The Vault's article about The Hub

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