First Aid
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"''General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest.''" | "''General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest.''" | ||
− | First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of hp you can restore with this skill. | + | First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of hp you can restore with this skill. Formula for hp actually restored is Random(2/5*skill,skill) hit points. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's [[Luck]]. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed and healer gets weakened. |
You can't heal someone if he is weakened. The weakening can be taken off with [[Doctor]] skill. First Aid only regenerates [[hit points]], and does not heal injuries - that's [[Doctor]] skill's job. You can't use First Aid during a [[Turn-Based]] combat. | You can't heal someone if he is weakened. The weakening can be taken off with [[Doctor]] skill. First Aid only regenerates [[hit points]], and does not heal injuries - that's [[Doctor]] skill's job. You can't use First Aid during a [[Turn-Based]] combat. |
Revision as of 01:09, 4 August 2010
Skill First Aid | |
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Modifies | Amount of hp healed when using First Aid. |
Initial level | 30% + ((Perception+Intelligence)/2) |
Related perks | Healer, Medic |
Related traits | Good Natured |
"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."
First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of hp you can restore with this skill. Formula for hp actually restored is Random(2/5*skill,skill) hit points. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's Luck. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed and healer gets weakened.
You can't heal someone if he is weakened. The weakening can be taken off with Doctor skill. First Aid only regenerates hit points, and does not heal injuries - that's Doctor skill's job. You can't use First Aid during a Turn-Based combat.
First Aid is also a requirement for a profession.