Melee Weapons

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|[[Combat Knife]]
 
|[[Combat Knife]]
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|[[Switchblade]]
 
|[[Switchblade]]
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|[[Old Shovel]]
 
|[[Old Shovel]]
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|[[Shovel]]
 
|[[Shovel]]
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|[[Club]]
 
|[[Club]]
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|[[Crowbar]]
 
|[[Crowbar]]
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|[[Wrench]]
 
|[[Wrench]]
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|[[Sharpened Pole]]
 
|[[Sharpened Pole]]
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|[[Spear]]
 
|[[Spear]]
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|[[Sharpened Spear]]
 
|[[Sharpened Spear]]
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|[[Sledgehammer]]
 
|[[Sledgehammer]]
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|2
 
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|[[Super Sledge]]
 
|[[Super Sledge]]
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|[[Cattle Prod]]
 
|[[Cattle Prod]]
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|[[Ripper]]
 
|[[Ripper]]

Revision as of 07:00, 16 September 2010

Skill
Melee Weapons
Meleeweapons.gif
Modifies Chance to hit with melee weapons.
Initial level 55% + (1% x ((Strength+Agility)/2))
Related perks Bonus HtH Damage, Bonus HtH Attacks.
Related traits Bruiser, Heavy Handed.


Using non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.

NAME DMG TYPE RANGE AMMO
Knife 1-6 Normal 1 None
Combat Knife 3-10 Normal 1 None
Switchblade 2-5 Normal 1 None
Old Shovel 1-3 Normal 2 None
Shovel 2-5 Normal 2 None
Club 1-6 Normal 1 None
Crowbar 3-10 Normal 1 None
Wrench 3-6 Normal 1 None
Sharpened Pole 2-4 Normal 2 None
Spear 3-10 Normal 2 None
Sharpened Spear 4-12 Normal 2 None
Sledgehammer 4-9 Normal 2 None
Super Sledge 18-36 Normal 2 None
Cattle Prod 12-20 Electrical 1 Small Energy Cell
Super Cattle Prod 20-32 Electrical 1 Small Energy Cell
Louisville Slugger 12-30 Normal 1 None
Ripper 15-32 Normal 1 Small Energy Cell
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