Deterioration

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Deterioration is a statistic that modifies weapons and armors efficiency.
 
Deterioration is a statistic that modifies weapons and armors efficiency.
  
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== Repairing ==
 
== Repairing ==
You can decrease the deterioration by performing a [[repair]] attempt on the weapon. You can try to repair the weapon even when it's not broken down, with -50 repair modifier, and some additional secret modifiers depending on weapon breakdown count. You can repair already broken weapon with -50, -100 or -150 modifiers, depending on breakdown count (in weapon description : "small number of breakages" is -50, etc.).
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You can decrease the deterioration by performing a [[repair]] attempt on the weapon. You can try to repair the weapon even when it's not broken down, with -50 repair modifier, and some additional secret modifiers depending on weapon breakdown count. You can repair already broken weapon with -50, -100 or -150 modifiers, depending on breakdown count (in weapon description : &quot;small number of breakages&quot; is -50, etc.).
  
 
Failing in fixing will make weapon deterioration higher.
 
Failing in fixing will make weapon deterioration higher.

Revision as of 02:23, 24 November 2010


Deterioration is a statistic that modifies weapons and armors efficiency.

When they are use, weapons deteriorate, and when you wear an armor and you are shot, your armor deteriorates too ! When a weapon is deteriorated, it had more chance to cause critical failure.


Basic informations

Causing deterioration

  • Armors deterioration is caused by shooting on someone that is wearing the armor.
  • Weapons deterioration is caused by shooting with the weapon. Melee and Hand-to-hand weapons do not deteriorate.

Formula

The deterioration formula uses deterioration points, invisible in-game. 1% of deterioration is 300 deterioration points (so 100% would be 30000).

  • Each shot with a weapon gives (300-skill)*(1+brokenCount/3)/2 deterioration points. For example, with 200 in concerned skill, each shot is 50 points for weapon with 0-2 breakdowns, 100 with 3-5, 150 with 6-8, 200 with 9. A weapon that has broken down 9 times will be usable 150 times before it reaches 100% deterioration.

Deterioration effects

Deterioration is showed in per cents, up to 100. The more the number is high, the more this weapon is deteriorated.

  • The more an armor is deteriorated, the less it protects from harm.
  • The more a weapon is deteriorated, the more it has chance to score critical failures when shooting. There is 1% chance per 5% deterioration for a miss to be upgraded to a critical miss : A weapon with 80% deterioration has 16% chance to score a critical miss (Weapon explodes, falls on the ground, etc.) when missing. 95% deterioration means 1 in 100 shots is critical failure (And 1 in 20 is a miss, 1 in 5 is critical miss).
  • The more an item is deteriorated, the less it's worth to sell to NPC traders.


Broken items

An item that reaches 100% deterioration is broken. Once it is broken, you can't use it, but with a high repair skill you can repair it, and make it back to 0% deterioration, and usable again.

When NPCs have another weapon in their inventory, and the one in their hands breaks down, they change automatically and use the new one.

Broken count

Weapons you get from random encounters are initially broken 6-8 times already. An item can break down 10 times, then it's useless - neither usable nor repairable. A NPC trader will lower the value of an item with higher breakdown count.


Repairing

You can decrease the deterioration by performing a repair attempt on the weapon. You can try to repair the weapon even when it's not broken down, with -50 repair modifier, and some additional secret modifiers depending on weapon breakdown count. You can repair already broken weapon with -50, -100 or -150 modifiers, depending on breakdown count (in weapon description : "small number of breakages" is -50, etc.).

Failing in fixing will make weapon deterioration higher.

See also

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