Changelog

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- There are now a few mining locations, where it's possible to mine ore and minerals.
 
- There are now a few mining locations, where it's possible to mine ore and minerals.
 
- Abandoned mines are for sale in certain places.
 
- Abandoned mines are for sale in certain places.
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- Sneaking:
 
- Sneaking:
   * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75<br>     points from it, depending on the look direction (back, back-side, front-side, front resp.).
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   * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75&lt;br&gt;     points from it, depending on the look direction (back, back-side, front-side, front resp.).
   * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this<br>     one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
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   * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this&lt;br&gt;     one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
 
   * See change for a Ghost perk too.
 
   * See change for a Ghost perk too.
  
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- Flagging and flag-related issues:
 
- Flagging and flag-related issues:
 
   * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
 
   * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
   * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say<br>     if he is. The victim will be informed in such case in the log.
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   * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say&lt;br&gt;     if he is. The victim will be informed in such case in the log.
   * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. "Pushing" option has been<br>     added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the<br>     previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking).
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   * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. &quot;Pushing&quot; option has been&lt;br&gt;     added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the&lt;br&gt;     previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking).
 
   * Attacking, holding explosives: same as before.
 
   * Attacking, holding explosives: same as before.
 
   * Wielding weapons and drugs: guards reaction time increased to 15 seconds.
 
   * Wielding weapons and drugs: guards reaction time increased to 15 seconds.
 
- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.
 
- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.

Revision as of 02:23, 24 November 2010

Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page

- There are now a few mining locations, where it's possible to mine ore and minerals. - Abandoned mines are for sale in certain places.

- Random fetcher quests, currently only available from Monte Carlo in Boneyard. - New quests available in Hub bar, speak to Risto. - Three new faction bases added (2 generic, 1 via quest). - One new car is added. - Added NCR Ranger armor.

- Various new quests:

  * Some basic stuff for starter.
  * Abandoned Bunker, Scout in Junktown.
  * It came from the desert, Dr. Wong in San Francisco.
  * Stranded Rust, Trapper in Klamath.
  * The sad wife, Woman in the Hub.
  * The Rail Line Gang, Gunther in the NCR.
  * Medical investigation, Dr. Andrew in Vault City.
  * A Man's Job, Hammilton in the Boneyard.
  * Montag's Water Pump, Montag in the Boneyard.

- New instanced starting locations. (=Quest to add).

- Sneaking:

  * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75<br>     points from it, depending on the look direction (back, back-side, front-side, front resp.).
  * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this<br>     one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
  * See change for a Ghost perk too.


- Flagging and flag-related issues:

  * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
  * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say<br>     if he is. The victim will be informed in such case in the log.
  * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. "Pushing" option has been<br>     added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the<br>     previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking).
  * Attacking, holding explosives: same as before.
  * Wielding weapons and drugs: guards reaction time increased to 15 seconds.

- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.

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