Changelog
From FOnline: 2238 Wiki
(Difference between revisions)
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+ | =[http://osobageqys.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]= | ||
- There are now a few mining locations, where it's possible to mine ore and minerals. | - There are now a few mining locations, where it's possible to mine ore and minerals. | ||
- Abandoned mines are for sale in certain places. | - Abandoned mines are for sale in certain places. | ||
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- Sneaking: | - Sneaking: | ||
− | * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75 | + | * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75<br> points from it, depending on the look direction (back, back-side, front-side, front resp.). |
− | * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this | + | * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this<br> one opponent) by 50%, 40%, 20% and 0% depending on the look direction. |
* See change for a Ghost perk too. | * See change for a Ghost perk too. | ||
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- Flagging and flag-related issues: | - Flagging and flag-related issues: | ||
* Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets. | * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets. | ||
− | * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say | + | * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say<br> if he is. The victim will be informed in such case in the log. |
− | * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. | + | * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. "Pushing" option has been<br> added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the<br> previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking). |
* Attacking, holding explosives: same as before. | * Attacking, holding explosives: same as before. | ||
* Wielding weapons and drugs: guards reaction time increased to 15 seconds. | * Wielding weapons and drugs: guards reaction time increased to 15 seconds. | ||
- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%. | - Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%. |
Revision as of 02:23, 24 November 2010
- There are now a few mining locations, where it's possible to mine ore and minerals. - Abandoned mines are for sale in certain places.
- Random fetcher quests, currently only available from Monte Carlo in Boneyard. - New quests available in Hub bar, speak to Risto. - Three new faction bases added (2 generic, 1 via quest). - One new car is added. - Added NCR Ranger armor.
- Various new quests:
* Some basic stuff for starter. * Abandoned Bunker, Scout in Junktown. * It came from the desert, Dr. Wong in San Francisco. * Stranded Rust, Trapper in Klamath. * The sad wife, Woman in the Hub. * The Rail Line Gang, Gunther in the NCR. * Medical investigation, Dr. Andrew in Vault City. * A Man's Job, Hammilton in the Boneyard. * Montag's Water Pump, Montag in the Boneyard.
- New instanced starting locations. (=Quest to add).
- Sneaking:
* Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75<br> points from it, depending on the look direction (back, back-side, front-side, front resp.). * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this<br> one opponent) by 50%, 40%, 20% and 0% depending on the look direction. * See change for a Ghost perk too.
- Flagging and flag-related issues:
* Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets. * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say<br> if he is. The victim will be informed in such case in the log. * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. "Pushing" option has been<br> added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the<br> previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking). * Attacking, holding explosives: same as before. * Wielding weapons and drugs: guards reaction time increased to 15 seconds.
- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.