Damage Resistance
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'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter. | '''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter. | ||
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Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]]. | Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]]. | ||
− | Damage Resistance has a '''maximum of 90 | + | Damage Resistance has a '''maximum of 90<nowiki>%</nowiki>''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance. |
Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Normal, Electrical, Laser, Fire, etc.). | Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Normal, Electrical, Laser, Fire, etc.). |
Revision as of 02:56, 24 November 2010
This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page
Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the Leather Jacket) the damage taken will be reduced by 20%. Your Damage Resistance is currently only affected by some perks, armors, and drugs.
Damage Resistance has a maximum of 90<nowiki>%</nowiki> and is a percentage, unlike DT, which reduces a certain amount of damage before the Damage Resistance.
Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Normal, Electrical, Laser, Fire, etc.).