Melee Weapons

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(Small Frame trait added)
m (Reverted edits by Macken (Talk) to last revision by Vaizrix)
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|modifies=Chance to hit with melee weapons.
 
|modifies=Chance to hit with melee weapons.
 
|initial=55% + (1% x (([[Strength]]+[[Agility]])/2))
 
|initial=55% + (1% x (([[Strength]]+[[Agility]])/2))
|perks=[[Bonus HtH Damage]], [[Bonus HtH Attacks]]
+
|perks=Bonus HtH Damage, Bonus HtH Attacks.
|traits = [[Bruiser]], [[Heavy Handed]], [[Small Frame]]
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|traits = Bruiser, Heavy Handed.
 
}}
 
}}
  

Revision as of 10:31, 26 November 2010

Skill
Melee Weapons
Meleeweapons.gif
Modifies Chance to hit with melee weapons.
Initial level 55% + (1% x ((Strength+Agility)/2))
Related perks Bonus HtH Damage, Bonus HtH Attacks.
Related traits Bruiser, Heavy Handed.


Using non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.

List of Melee Weapons

This is the list of all the weapons in the Melee Weapons Category.

NAME DMG TYPE RANGE AMMO
Knife 1-6 Normal 1 None
Combat Knife 3-10 Normal 1 None
Switchblade 2-5 Normal 1 None
Old Shovel 1-3 Normal 2 None
Shovel 2-5 Normal 2 None
Club 1-6 Normal 1 None
Crowbar 3-10 Normal 1 None
Wrench 3-6 Normal 1 None
Sharpened Pole 2-4 Normal 2 None
Spear 3-10 Normal 2 None
Sharpened Spear 4-12 Normal 2 None
Sledgehammer 4-9 Normal 2 None
Super Sledge 18-36 Normal 2 None
Cattle Prod 12-20 Electrical 1 Small Energy Cell
Super Cattle Prod 20-32 Electrical 1 Small Energy Cell
Louisville Slugger 12-30 Normal 1 None
Ripper 15-32 Normal 1 Small Energy Cell
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