Science

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(Professions Requiring Science)
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* [[Profession: Energy Expert|Energy Expert]]<br>
 
* [[Profession: Energy Expert|Energy Expert]]<br>
 
* [[Profession: Gunsmith (Big Guns)|Gunsmith (Big Guns)]]<br>
 
* [[Profession: Gunsmith (Big Guns)|Gunsmith (Big Guns)]]<br>
* [[Profession: Gunsmith (Small Guns)|Gunsmith (Small Guns]]<br>
+
* [[Profession: Gunsmith (Small Guns)|Gunsmith (Small Guns)]]<br>
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 00:07, 27 November 2010

Skill
Science
Scienceskill.gif
Modifies Chance to receive items from disassembling weapons.
Initial level 25% + (2% * Intelligence)
Related perks Mr. Fixit
Related traits None.

"Covers a variety of high technology skills, such as computers, biology, physics and geology."

Moderate science skill is needed to craft Metal Parts, Gunpowder and Alloys. In addition, the Science skill is needed for several professions.

In practical use, the science skill determines what resources, if any, you will receive from disassembling weapons. Lower level weapons (9mm Mauser, BB Gun) yield sometimes Junk, and often nothing. Upper tier weapons, however, can return Metal Parts and even Alloys.

Use Science on an item to disassemble it. You can't disassemble a weapon during a fight.

Professions Requiring Science

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