Perception

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|name=Perception
 
|name=Perception
 
|image=Perception.gif
 
|image=Perception.gif
|modifies=todo
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|modifies=[[Sequence]], [[Hit chance]], [[random encounters|distance from enemies in random encounters]]
|perks=todo
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|perks=[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Healer]], [[Scout]], [[Sharpshooter]], [[Sniper]]
|traits=todo
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|traits=none
 
}}
 
}}
 
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.  Modifies: [[Sequence]], ranged combat distance modifiers, and [[range of sight]].
 
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.  Modifies: [[Sequence]], ranged combat distance modifiers, and [[range of sight]].
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== Skills modified by Perception==
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Each SPECIAL point spent in Charisma will increase these skills :
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* [[First Aid]].
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* [[Doctor]].
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* [[Lockpick]].
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* [[Traps]].
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[[Category:SPECIAL]]
 
[[Category:SPECIAL]]
 
[[Category:Primary Stats]]
 
[[Category:Primary Stats]]

Revision as of 21:08, 8 December 2010

SPECIAL
Perception
Perception.gif
Modifies Sequence, Hit chance, distance from enemies in random encounters
Related perks Awareness, Better Criticals, Bonus Rate of Fire, Cautious Nature, Earlier Sequence, Healer, Scout, Sharpshooter, Sniper
Related traits none

The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence, ranged combat distance modifiers, and range of sight.


Skills modified by Perception

Each SPECIAL point spent in Charisma will increase these skills :

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