Damage
From FOnline: 2238 Wiki
(Difference between revisions)
m (Basic info) |
(Deterioration of user's weapon doesn't affect damage, added Traits bullet, also got rid of second internal link to "die", since "death" is already linked.) |
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− | Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] | + | Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] die when their [[Hit Points]] reach 0. |
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by: | All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by: | ||
* [[Critical Hit]] | * [[Critical Hit]] | ||
− | * | + | * The deterioration of the target's [[armor]] |
* [[Damage Modifier]] of the ammunition | * [[Damage Modifier]] of the ammunition | ||
* [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]] | * [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]] | ||
* [[Damage Threshold]] of the target's armor | * [[Damage Threshold]] of the target's armor | ||
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...) | * [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...) | ||
+ | * [[Traits]] ([[Finesse]], [[Heavy Handed]]) | ||
Revision as of 01:58, 5 September 2011
Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit
- The deterioration of the target's armor
- Damage Modifier of the ammunition
- Damage Resistance modifier of the target's armor or ammo
- Damage Threshold of the target's armor
- Perks (Bonus HtH Damage, Bonus Ranged Damage, Toughness, ...)
- Traits (Finesse, Heavy Handed)
Damage type:
- Normal
- Laser
- Fire
- Plasma
- Explode
- Electrical