Generic Name 13
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'''History''' | '''History''' | ||
− | GN13 was founded in September 2011. The wise Armour craftsman Chess was crafting armour for new players at Hub and had help from his partner Riva. As they worked together, they met a person by the name of Accents187, a hunter from Junktown, who also joined them. These three | + | GN13 was founded in September 2011. The wise Armour craftsman Chess was crafting armour for new players at Hub and had help from his partner Riva. As they worked together, they met a person by the name of Accents187, a hunter from Junktown, who also joined them. These three got organized and started networking more and more new players. Soon we had purchased our very first base, an Outpost east of JT. Guns and armour were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs with multiple bases including one bunker [that you know of lol] and is eagerly looking forward to Town Control ops. |
== Policies / Procedures == | == Policies / Procedures == |
Revision as of 05:34, 18 October 2011
Contents |
GN13
History
GN13 was founded in September 2011. The wise Armour craftsman Chess was crafting armour for new players at Hub and had help from his partner Riva. As they worked together, they met a person by the name of Accents187, a hunter from Junktown, who also joined them. These three got organized and started networking more and more new players. Soon we had purchased our very first base, an Outpost east of JT. Guns and armour were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs with multiple bases including one bunker [that you know of lol] and is eagerly looking forward to Town Control ops.
Policies / Procedures
GN13 is a non-PK faction (NPK), meaning that our fights are honorable. Hence we do not shoot players for fun. If you were planning on joining an organized group of raiders, you're in the wrong place. We like helping people, not murdering them.
RECRUITING To apply for GN13 membership, post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble voice chat.
Once accepted as a GN13 recruit, we will cover the following items with you. Using this checklist helps us verify all members know what they need to know:
Game Rules (including no multi-logging or using scripts, and how GMs use "Jail" to test you.) Where to Log Off (and where not to) How to use radios (and how not to use radios) Communication via Mumble (at least mention this even if they cannot do it) How to use the distress signal When to use Turn-Based vs. Real Time Proper Use of Cars Base Security What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control +and tons more, whatever you need to know to play the game better
All new recruits, regardless of playing experience, should also complete the following first assignments:
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library 2) Bring enough raw materials to make ammo for yourself and some for the team 3) Level up to 15 or higher 4) Go on some group hunts to establish TB combat coordination with team mates 5) Register an extreme fighter character using a perfected build and understand what builds are best
INITIATES Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are "invited" and stationed at a particular base where they can access the terminal. Additional tasks will be assigned to help you level up quickly.
MEMBERS Establish a good dependable reputation, max at least one strong fighter with a proper build, and max your crafter's profession levels so you can contribute important gear to the team. The game is yours! Get ready for Town Control!
GN13 Mission Statement
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.
2) To help all players play the game better, and especially help newer players get started.
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:
Buying cars in New Reno
Mining HQ materials and Uranium in unguarded mines
Safely socializing in all towns
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.
5) To provide a safe haven for honorable players who need help
6) To become highly competitive with experienced teams in the battles for Town Control
7) To win the vertibird race
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)
Members
FOUNDERS
Chess - One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.
Riva - A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.
Accents187 - A hunter from Junktown and overall good leader.
BOSS BATTLE - A friend of Accents. An aggressive fighter who brought almost half the money to the table for our first base and helped Accents with getting guns and other items.
Co-founders
Celldweller - A good guy but went missing after the group was started.
Huna - Sister of the great Riva. A overall good member that specializes in a lot of trades.
Important Members
ObliviDan
Axel_Thorsen
Panzer Faust
Dexman
Soldiers
Xenograph
crotchwrath (please call him Moose!)
Frank
LittleFrank
Senathon
Zander
Zerat
Tessian
Anne Lewis
major badass
MKIV
Doc Sawbones
Behemoth77
Fat Edd
Lucas
Cormac
"One of my personal goals is to write all important game info to holotapes. Not that i have time to re-write the wiki into convenient 2000-character txt files all day, but it's great to be able to hand someone a tape that contains our mission statement for recruiting purposes so they can read it in-game. It's also nice to have drug and vehicle info in your Pip-Boy Archives, along with more info like costs for bases and mercs, notes on factions, materials requirements for tier 3 gear, the list of Perks per level, etc. GN13 may have an entire media library to share some day. Bring us an empty tape and we'll trade for a tape loaded with info." -Chess
"Oh yeah and when i found those two suits of Hardened Power Armor laying in the streets of Hub during my first week in the game, i had no idea it would make me a marked man. Of course i knew after 20 minutes lol. To those of you who PK'd me in the streets of Hub later for it, did you really think i'd be carrying it around with me? C'mon scro, find your own power armor. Search for it! That's all i did." -Chess