From FOnline: 2238 Wiki
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| |name=Good Natured | | |name=Good Natured |
| |image=Goodnatured.JPG | | |image=Goodnatured.JPG |
− | |Benefit=+15% to initial value of [[First Aid]], [[Doctor]], [[Speech]], [[Barter]] | + | |Benefit=additional party points |
− | |Penalty=-10% to initial value of the six combat skills | + | |Penalty=having slaves becomes impossible |
− | }}''You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor, Speech, and Barter are substantially improved. | + | }}''There is a positive aura about you. People are more likely to follow you, but you can't own any slaves.'' |
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− | '''Note:''' Selection of this trait will set the base value of all combat skills 10% lower, while boosting [[First Aid]], [[Doctor]], [[Speech]] and [[Barter]] by 15%.
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− | If we assume that one character is always using one combat skill ([[Small Guns]], [[Big Guns]], etc.), and this skill is tagged, then the loss of [[skill points]] in taking the Good Natured trait is 5 (10 divided by 2 by the tag), and the gain is 45 (15*3), in very useful skills. It is, by then, recommended to take this trait if you only use one combat skill.
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| [[Category:Traits]] | | [[Category:Traits]] |
Revision as of 15:14, 27 January 2012
Trait Good Natured
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Benefit
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additional party points
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Penalty
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having slaves becomes impossible
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There is a positive aura about you. People are more likely to follow you, but you can't own any slaves.