Template:Critter

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|-
 
|-
 
| Normal
 
| Normal
| {{{dr_norm}}}
+
| {{{dr_normal}}}
| {{{dt_norm}}}
+
| {{{dt_normal}}}
 
|-
 
|-
 
| Laser
 
| Laser

Revision as of 12:35, 21 December 2009

{{{name}}}
[[File:{{{image}}}aa_sw.gif]]
{{{desc}}}
SPECIAL ST:{{{st}}}, PE:{{{pe}}}, EN:{{{en}}}, CH:{{{ch}}}, IN:{{{in}}}, AG:{{{ag}}}, LK:{{{lk}}}
XP {{{xp}}}
Derived statistics
Carry Weight {{{carry}}}
Sequence {{{seq}}}
Hit Points {{{hp}}}
Healing Rate {{{hr}}}
Armor Class {{{ac}}}
Action Points {{{ap}}}
Critical Chance {{{crit}}}
Unarmed Damage {{{un_dmg}}}
Melee Damage {{{mel_dmg}}}
Defense Resistance Threshold
Normal {{{dr_normal}}} {{{dt_normal}}}
Laser {{{dr_laser}}} {{{dt_laser}}}
Fire {{{dr_fire}}} {{{dt_fire}}}
Plasma {{{dr_plasma}}} {{{dt_plasma}}}
Explosive {{{dr_explosive}}} {{{dt_explosive}}}
Electrical {{{dr_elec}}} {{{dt_elec}}}
EMP {{{dr_emp}}} {{{dt_emp}}}
Poison {{{poison}}}
Radiation {{{radiation}}}
Skills
Small Guns {{{sg}}}
Big Guns {{{bg}}}
Energy Weapons {{{ew}}}
Unarmed {{{un}}}
Melee {{{mel}}}
Throwing {{{th}}}
First Aid {{{fa}}}
Doctor {{{doc}}}
Sneak {{{snk}}}
Lockpick {{{loc}}}
Steal {{{stl}}}
Traps {{{tr}}}
Science {{{sc}}}
Repair {{{rep}}}
Speech {{{sp}}}
Barter {{{bar}}}
Gambling {{{gam}}}
Outdoorsman {{{out}}}
Personal tools
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