Damage

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(Deterioration of user's weapon doesn't affect damage, added Traits bullet, also got rid of second internal link to "die", since "death" is already linked.)
(Links to damage types)
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Damage type:
 
Damage type:
* Normal
+
* [[Normal]]
* Laser
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* [[Laser]]
* Fire
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* [[Fire]]
* Plasma
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* [[Plasma]]
* Explode
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* [[Explode]]
* Electrical
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* [[Electrical]]

Revision as of 23:28, 24 April 2012

Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.


All Weapons have base damage values. But the final damage delivered to the target, can be modified by:


Damage type:

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