Awareness

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|reqs=[[Perception]] 6, or [[Unarmed]] 100%, or [[Melee Weapons]] 100%
 
|reqs=[[Perception]] 6, or [[Unarmed]] 100%, or [[Melee Weapons]] 100%
 
|ranks=1
 
|ranks=1
}}''With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equiped with.''
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}}''With Awareness, you are given detailed information about any [[critter]] you examine. You see their exact [[hit points]] and information about any [[weapon]] they are equiped with.''
  
  
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Awareness is a [[support perk]].  
 
Awareness is a [[support perk]].  
  
It can be obtained during a conversation with a certain leather-armor-wearing NPC in Dusty's Cantina, NCR.
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It can be obtained during a conversation with a certain leather-armor-wearing [[NPC]] in Dusty's Cantina, [[NCR]].
  
Upon hovering the cursor over any critter, a player who gained Awareness is presented with the following information: the number of its hit points, whether it is injured or not, the name of the weapon it is wielding, the armor type it is wearing.
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Upon hovering the cursor over any [[critter]], a player who gained Awareness is presented with the following information: the number of its [[hit points]], whether it is [[injured]] or not, the name of the [[weapon]] it is wielding, the [[armor]] type it is wearing.
  
 
[[Category:Perks]]
 
[[Category:Perks]]
 
[[Category:Support Perks]]
 
[[Category:Support Perks]]

Latest revision as of 11:24, 29 May 2012

Perk
Awareness
Awareness.gif
Requirements Perception 6, or Unarmed 100%, or Melee Weapons 100%
Ranks 1
With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equiped with.


Awareness is a support perk.

It can be obtained during a conversation with a certain leather-armor-wearing NPC in Dusty's Cantina, NCR.

Upon hovering the cursor over any critter, a player who gained Awareness is presented with the following information: the number of its hit points, whether it is injured or not, the name of the weapon it is wielding, the armor type it is wearing.

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