Dead Man Walking
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(It can be obtained during a conversation with Elmer a rough ghoul located at the Watershed in Necropolis.) |
Prof. Torr (Talk | contribs) m (Added some internal links.) |
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|reqs=[[Intelligence]] 5, [[Doctor]] 50 | |reqs=[[Intelligence]] 5, [[Doctor]] 50 | ||
|ranks=1 | |ranks=1 | ||
− | }}''Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die.'' | + | }}''Like Rasputin, it takes a lot to [[Death|finally finish you off]]. Your [[hit points]] can drop to twice the negative value before you finally [[Death|die]].'' |
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Dead Man Walking is a [[support perk]]. | Dead Man Walking is a [[support perk]]. | ||
− | Despite its name, the perk does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative [[hit point]] capacity from 19 to 39. | + | Despite its name, the [[perk]] does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative [[Hit_Points|hit point]] capacity from 19 to 39. |
− | It can be obtained during a conversation with [[Elmer]] a | + | It can be obtained during a conversation with [[Elmer]], a [[ghoul]] who lives at the Watershed in [[Necropolis]]. |
[[Category:Perks]] | [[Category:Perks]] | ||
[[Category:Support Perks]] | [[Category:Support Perks]] |
Revision as of 11:48, 29 May 2012
Perk Dead Man Walking | |
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Requirements | Intelligence 5, Doctor 50 |
Ranks | 1 |
Dead Man Walking is a support perk.
Despite its name, the perk does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative hit point capacity from 19 to 39.
It can be obtained during a conversation with Elmer, a ghoul who lives at the Watershed in Necropolis.