Bruiser

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{{Trait|name=Bruiser|image=Bruiser.gif|Benefit=+4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]]|Penalty=-2 to maximum [[action points]].
 
{{Trait|name=Bruiser|image=Bruiser.gif|Benefit=+4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]]|Penalty=-2 to maximum [[action points]].
}}''A little slower, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your total number of [[action points]] is lowered, but your [[Strength]] increases, and your base melee damage doubles.''
+
}}''A little slower, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your total number of [[action points]] is lowered, but your [[Strength]] increases, and your base [[Unarmed|melee]] [[damage]] doubles.''
  
  

Latest revision as of 13:57, 29 May 2012

Trait
Bruiser
Bruiser.gif
Benefit +4 to Strength, doubled base melee damage
Penalty -2 to maximum action points.
A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total number of action points is lowered, but your Strength increases, and your base melee damage doubles.


Note: Your base melee damage increases only if your Strength is equal to or higher than 7.

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