Psycho
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|desc=An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |desc=An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | ||
|image=lastdrug | |image=lastdrug | ||
− | |instant=+15 to [[ | + | |instant=+15 to [[damage resistance]], +1 to [[Strength]], +1 to [[Endurance]], -2 to [[Perception]] |
|effects=-15 to [[Damage Resistance]], -1 to [[Strength]], -1 to [[Endurance]], +2 to [[Perception]] after 10 hours | |effects=-15 to [[Damage Resistance]], -1 to [[Strength]], -1 to [[Endurance]], +2 to [[Perception]] after 10 hours | ||
− | |addiction=30% chance of addiction<br> -1 to maximum [[action point]]s after 10 hours; effects last 20 hours | + | |addiction=30% chance of [[addiction]]<br> -1 to maximum [[action point]]s after 10 hours; effects last 20 hours |
|cost=700 | |cost=700 | ||
|weight=100 | |weight=100 |
Revision as of 20:08, 21 July 2012
Psycho | |
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An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |
Effects | Immediate: +15 to damage resistance, +1 to Strength, +1 to Endurance, -2 to Perception |
-15 to Damage Resistance, -1 to Strength, -1 to Endurance, +2 to Perception after 10 hours | |
Addiction | 30% chance of addiction -1 to maximum action points after 10 hours; effects last 20 hours |
Weight | 100 grams |
Base price | 700 caps |
Crafting table | |
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x 1 | |
Requirements | Profession: Doctor: 2 Blueprints |
Resources | 4 x and 1 x and 5 x |
Tools | |
XP | ?? |