Critical Chance
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'''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance. | '''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance. | ||
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+ | == See also == | ||
+ | * [[Hit Chance]] |
Latest revision as of 21:34, 9 September 2012
Critical Chance is the probability of scoring a Critical Hit on a target.
[edit] Calculating Critical Chance
- Basic critical chance equals your Luck.
- Add 10% if you take Finesse
- Add 5% for each level of More Critical (can be taken up to 3 times)
- Add up to 60% for Aimed Attacks (depends on aimed body part and Luck)
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".
[edit] Related perks and traits
- More Critical +5%
- Even More Criticals +10%
- Bonus HtH Damage+ +15%
- HtH Criticals +15%
- Silent Death Automatical critical if sneaked and attacking from behind
- Spray and Pray Unaimed attacks ignore target's armor’s critical modifiers.
- Hit the Gaps deducts 25% from critical modifiers of any armor that is worn by the person you are currently attacking.
- Finesse +10% to Critical Chance, but +30% to your targets' DR
- Man of Steel +10 critical resistance, +10 head critical resistance
Note: The related perk Better Criticals only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.