Gun Runners Caravan Package
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At [[Gunrunners]] in [[Boneyard]], talk with [[Marshal]] to get this quest. He'll give you a temporary location on your map just east of [[Boneyard]] where [[mutants]] have a hideout. You should expect a tough fight. | At [[Gunrunners]] in [[Boneyard]], talk with [[Marshal]] to get this quest. He'll give you a temporary location on your map just east of [[Boneyard]] where [[mutants]] have a hideout. You should expect a tough fight. | ||
− | '''NOTES''': This quest can be done in either [[Turn-Based]] or [[Real-Time]] mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from [[ | + | '''NOTES''': This quest can be done in either [[Turn-Based]] or [[Real-Time]] mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from [[Marshal]]. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies ''inside'' the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location. |
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Revision as of 04:15, 5 October 2012
At Gunrunners in Boneyard, talk with Marshal to get this quest. He'll give you a temporary location on your map just east of Boneyard where mutants have a hideout. You should expect a tough fight.
NOTES: This quest can be done in either Turn-Based or Real-Time mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from Marshal. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies inside the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.
Strategy Tips |
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You don't want any spoilers on this one - a lot of work went into this and everyone knows how you prefer a good surprise, so get out there and fight. |
Requirements
- Quest-taker must be at least Level 15
- At least 3 characters total in quest party
- Someone with decent Lockpick Skill to access the locked containers.
Rewards
The big prize is the package itself, a Metal Case with the following blueprints:
Conclusions
- Complete the quest by giving the metal case to Marshal and get items and reputation
- Keep the case and open it to get the blueprints
- Trade the case to Raiders for drugs
- Trade the case to BoS for a minigun blueprint