Heavy Handed
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''You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good [[Critical_hit|critical]], but you always do more [[Unarmed|melee]] [[damage]]. Additionally, all your [[unarmed]] attacks knock down the opponent if a successful [[Strength]] roll is made.'' | ''You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good [[Critical_hit|critical]], but you always do more [[Unarmed|melee]] [[damage]]. Additionally, all your [[unarmed]] attacks knock down the opponent if a successful [[Strength]] roll is made.'' | ||
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+ | The normal Strength roll to determine whether the opponent is knocked down is: ST - 5. With brass knuckles, the penalty becomes ST - 4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no penalty. | ||
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[[Category:Traits]] | [[Category:Traits]] |
Revision as of 21:46, 1 November 2012
Trait Heavy Handed | |
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Benefit | HtH attacks always knock down your opponent |
Penalty | -30 to critical hit tables. |
You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical, but you always do more melee damage. Additionally, all your unarmed attacks knock down the opponent if a successful Strength roll is made.
The normal Strength roll to determine whether the opponent is knocked down is: ST - 5. With brass knuckles, the penalty becomes ST - 4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no penalty.