Dead Man Walking

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m (First his name was Elmer, and now he's some 'glowing creature?' Sure, why not. *sighs* What he is is a GHOUL, and let's stick to it, mkay?)
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Despite its name, the [[perk]] does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative [[Hit_Points|hit point]] capacity from 19 to 39.  
 
Despite its name, the [[perk]] does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative [[Hit_Points|hit point]] capacity from 19 to 39.  
  
It can be obtained during a conversation with a certain [[ghoul]] who lives at the Watershed in [[Necropolis]].
+
It can be obtained during a conversation with a certain [[Glowing creature]], a [[ghoul]] who lives at the Watershed in [[Necropolis]].
  
 
[[Category:Perks]]
 
[[Category:Perks]]
 
[[Category:Support Perks]]
 
[[Category:Support Perks]]

Revision as of 19:30, 16 November 2012

Perk
Dead Man Walking
Dead Man Walking.PNG
Requirements Intelligence 5, Doctor 50
Ranks 1
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die.


Dead Man Walking is a support perk.

Despite its name, the perk does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative hit point capacity from 19 to 39.

It can be obtained during a conversation with a certain Glowing creature, a ghoul who lives at the Watershed in Necropolis.

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