Dead Man Walking
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Prof. Torr (Talk | contribs) m (First his name was Elmer, and now he's some 'glowing creature?' Sure, why not. *sighs* What he is is a GHOUL, and let's stick to it, mkay?) |
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Despite its name, the [[perk]] does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative [[Hit_Points|hit point]] capacity from 19 to 39. | Despite its name, the [[perk]] does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative [[Hit_Points|hit point]] capacity from 19 to 39. | ||
− | It can be obtained during a conversation with a certain [[ghoul]] who lives at the Watershed in [[Necropolis]]. | + | It can be obtained during a conversation with a certain [[Glowing creature]], a [[ghoul]] who lives at the Watershed in [[Necropolis]]. |
[[Category:Perks]] | [[Category:Perks]] | ||
[[Category:Support Perks]] | [[Category:Support Perks]] |
Revision as of 19:30, 16 November 2012
Perk Dead Man Walking | |
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Requirements | Intelligence 5, Doctor 50 |
Ranks | 1 |
Dead Man Walking is a support perk.
Despite its name, the perk does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative hit point capacity from 19 to 39.
It can be obtained during a conversation with a certain Glowing creature, a ghoul who lives at the Watershed in Necropolis.